Harvesting local resource on VClaim could use logic

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Leny
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Harvesting local resource on VClaim could use logic

Post by Leny »

I've just found a salt spot on a VClaim and only after I've spent 2 minutes harvesting it I got the message that the thing is owned by the village preventing me from harvesting it.

Switch it around so it first tells you that you can't harvest without leaving scents, please.

Or remove the CD.
Everytime I find something that doesn't make sense I can almost see Jorb grinning and mumbling to himself: "working as intended."
terechgracz
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Re: Harvesting local resource on VClaim could use logic

Post by terechgracz »

100% miniscule issue
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MagicManICT
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Re: Harvesting local resource on VClaim could use logic

Post by MagicManICT »

terechgracz wrote:100% miniscule issue
Why? Cause he wasted two minutes without criminal acts on to learn that "nope, can't touch this!" You certainly don't get told "Nope, can't break that!" after spending 10 minutes bashing on a wall.

As far as the timer goes... several requests have been made to drop it lower.
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Headchef
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Re: Harvesting local resource on VClaim could use logic

Post by Headchef »

Timer was getting removed anyway I thought
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sabinati
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Re: Harvesting local resource on VClaim could use logic

Post by sabinati »

terechgracz wrote:100% miniscule issue
so let's not make small improvement to user experience, because they're small?
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MagicManICT
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Re: Harvesting local resource on VClaim could use logic

Post by MagicManICT »

sabinati wrote:
terechgracz wrote:100% miniscule issue
so let's not make small improvement to user experience, because they're small?
Probably worth saying small, easy to change constants are often the best improvements. The check for vandalism (theft? forget) may not be quite so easy as the timer, but should still be an "easy" fix (a few hours at most).
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jorb
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Re: Harvesting local resource on VClaim could use logic

Post by jorb »

Will look at that.
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