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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Cave Hermit Study Speed
I think it's overpowered and should be removed, but if not, could the study speed bonus be applied based on where your hearthfire is, as opposed to where your character is? Incentive to never leave a mine on your main character makes the game slightly less fun IMO
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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MrBunzy
- Posts: 363
- Joined: Tue Nov 30, 2010 11:48 pm
Re: Cave Hermit Study Speed
Yeah but you wouldn't be a cave hermit if you didn't hermit in a cave, so it is clearly working as intended.
(once and futue king btw)
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Cave Hermit Study Speed
heheyes
themes > mechanics
themes > mechanics
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Cave Hermit Study Speed
i identify as a cave hermit but really i was born a sunflower. the credo makes sense the way it is but i could see why it makes it kind of sucky for a main. its a trade off tough.
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MooCow
- Posts: 277
- Joined: Tue Sep 17, 2013 7:35 pm
Re: Cave Hermit Study Speed
It would probably make sense if it took 8 RL hrs to acclimatize to a deeper cave level, and instantly to a higher one. I also think that more specialized credos (like cave hermit) should come with benefits and penalties.MrBunzy wrote:Yeah but you wouldn't be a cave hermit if you didn't hermit in a cave, so it is clearly working as intended.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Cave Hermit Study Speed
Why would doing a credo ever carry a penalty?
It's not even an interesting or relevant trade-off.
It just means I've to do this random village stuff on an alt instead of my main.
it just means I need to optimize the fun out of the game.
In what world is a mechanic that makes it optimal to be asleep in an underground vault 24/7 instead of playing the game a good idea? Genuinely SMHING TBQHING
It's not even an interesting or relevant trade-off.
It just means I've to do this random village stuff on an alt instead of my main.
it just means I need to optimize the fun out of the game.
In what world is a mechanic that makes it optimal to be asleep in an underground vault 24/7 instead of playing the game a good idea? Genuinely SMHING TBQHING
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Cave Hermit Study Speed
Ehm if you have like a life outside of the game plus a healthy sleep pattern then you will be offline for 16 hours or more per day.
You need to get the bonus 24/24 hours instead of 16/24?
Also to just adress cave hermit like this is a bit strange.
Many credos hold overpowered otherwise inaccessible features.
For example getting lucky after killing one whale and copying hisngoowhooe many times.
Credos were developed, to prevent it being dead content on release the absolute opposite route was taken, do credo or be irrelevant
You need to get the bonus 24/24 hours instead of 16/24?
Also to just adress cave hermit like this is a bit strange.
Many credos hold overpowered otherwise inaccessible features.
For example getting lucky after killing one whale and copying hisngoowhooe many times.
Credos were developed, to prevent it being dead content on release the absolute opposite route was taken, do credo or be irrelevant
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MooCow
- Posts: 277
- Joined: Tue Sep 17, 2013 7:35 pm
Re: Cave Hermit Study Speed
All Credos already come with a penalty.SnuggleSnail wrote:Why would doing a credo ever carry a penalty?
Personal beliefs had penalties, and people liked them
If credos that had powerful bonuses also had penalties, they would ideally no longer be "mandatory"
Specialization is an interesting and relevant trade-off. Deciding if you want to accept the consequences, and working on minimizing their impact is interesting. Imagine a credo that increased your weapon damage by 50%, but cut your health in half. An ideal group of solders would have some with the credo and some without. Why? technically, in point for point fight the person with 150% damage and 50% health will lose. In a 2v2 having one person with the credo gives you an advantage.SnuggleSnail wrote:It's not even an interesting or relevant trade-off.
It just means I've to do this random village stuff on an alt instead of my main.
it just means I need to optimize the fun out of the game.
Optimizing the fun out of the game is a natural part of being ultra-competitive. If you want to be the best, you must be willing to do what they are not. Victory needs to become your driving factor, not fun.
The point of the cave hermit credo was always to be a cave hermit. If you live outside, only diving into a whole when you study, you are not a cave hermit. For these people, the credo isn't functioning as intended. The fun part comes when you build your base underground, and never see the light of day again (underground crops when?)SnuggleSnail wrote:In what world is a mechanic that makes it optimal to be asleep in an underground vault 24/7 instead of playing the game a good idea? Genuinely SMHING TBQHING
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Cave Hermit Study Speed
I think you should lose the credos studying speed for 24 hours if you step foot out of a cave. If you don't want to live in a cave, might i suggest playing an alt that doesn't have the cave hermit credo?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am




