objectives
- make it more fun
- buff potters clay without changing formula
current:
Masonry +15
Small quality bonus when digging ball clay. (+10%)
Large quality bonus when digging acre clay. (+25%)
Chance to harvest more cave, gray, and pit clays.
Ability to make "Potter's Clay".
proposed:
Masonry +15, Quality bonus when burning bricks and pots (+10%)
Small quality bonus when digging ball and acre clay. (+15%)
Huge quality bonus when digging gray clay. (+50%)
Chance to harvest more cave, gray, and pit clays.
Ability to make "Potter's Clay".
that rework only reduce acre clay, but in general its a huge buff to potters clay, by buffing bricks, gray clay, and acre clay
any opinions ? please comment
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xzo
- Posts: 199
- Joined: Thu Apr 14, 2011 8:40 pm
Potter Credo Rework
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Potter Credo Rework
Percent bonus on anything that can be spiralled is dangerous.
I'd rather see less material use or a chance to double output (like cook). Double output for potter clay was already suggested in another thread.
I'd rather see less material use or a chance to double output (like cook). Double output for potter clay was already suggested in another thread.
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Potter Credo Rework
Actually this is a good mechanic, stimulating trading, and creates late endgame gameplaypppp wrote:Percent bonus on anything that can be spiralled is dangerous.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Potter Credo Rework
It creates huge numbers only. Consider example where a credo gives +1% bonus on any crops harvested (or planted), same for animals/chicken. Bricks are less evident problem because of current formulae but it can change some day.Fostik wrote:Actually this is a good mechanic, stimulating trading, and creates late endgame gameplaypppp wrote:Percent bonus on anything that can be spiralled is dangerous.
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xzo
- Posts: 199
- Joined: Thu Apr 14, 2011 8:40 pm
Re: Potter Credo Rework
I agree but it point at the problem with iron spiraling that is too over powered and should be nerfed for surepppp wrote:Percent bonus on anything that can be spiralled is dangerous.
the one of main goals was to improve gray clay as it is ABSOLUTELY useless at current state, if there was 50% buff to it people could probably dig q 75gray now and then and make it trading item, wouldn't affect bone clay in long run but it would create some type of middle point
true main goal was to improve potters clay
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
-
pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Potter Credo Rework
Sadly, true.xzo wrote: improve gray clay as it is ABSOLUTELY useless at current state
It won't work. Gray clay was good when it was an ingredient to a high level recipe. People have kilns in 200+q, even closer to 300q. Q270 treepots do not come out of void. Even a noob can buy some higher level stuff and make himself a q100+ kiln easily.xzo wrote: if there was 50% buff to it people could probably dig q 75gray now and then and make it trading item, wouldn't affect bone clay in long run but it would create some type of middle point
Gray clay has to be again an ingredient in some HQ stuff to be relevant.
I think that discussion should start from asking what potter clay should be in relation to bone clay. Should it be better in late game? Should it be better in early/mid game? Should it be even considered in better/worse categories, meaning should it directly compete with bone clay? Should it be even possible to spiral potter clay (through kiln, through bricks)? Once again, the idea of potter clay multiplicating high q rather than creating it was nice. Maybe it should buff natural clay by fixed percent instead, in effect buffing bone clay too (bone clay and potter clay itself must not be allowed as ingredient because spiral)xzo wrote: true main goal was to improve potters clay
Example: