For now gemcutting is painful enough with all those jotuns turned to dust, but there are also some other bad moments.
First of all - the inability to mass-craft gems with selected shape. Sadly - there are some gems, that way better in lower-then-top shapes. So you need to break cutting and get rid of some gems to not cut it accidentaly. The only solution so far is to exclude "craft all" button while gem-cutting, but since it is kinda boring and slow process - that would just be even more painful and unfun.
So maybe we can get a separate craft category [Gemcutting] with separate craft options for every shape?
Or maybe you can use new item - Cutting Matrix to limit the max shape of craft? (it could be RMBed on Cutting Wheel (with inspecting would tell what matrix is currently on use) or needed as optional building material while constructing wheel (for lifetime, worse case, but still better then now)).
Also, please don't post your "I've cutted 3 gems for myself and don't think the mechanic is bad and need rework"
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Enjoyment_2
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Gemcutting C&I
Last edited by Enjoyment_2 on Mon Aug 19, 2019 11:08 am, edited 1 time in total.
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shubla
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Re: Gemcutting C&I
If it was all fun, then it wouldn't be.

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Headchef
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Re: Gemcutting C&I
Only went for Jotun brilliant and the rest just cut until brilliant for LP...
So not sure what you mean, it's better to stop cutting at certain point because of risk Vs reward so small LP increase?
Or from the stats it's too small difference so not worth cutting more?
So not sure what you mean, it's better to stop cutting at certain point because of risk Vs reward so small LP increase?
Or from the stats it's too small difference so not worth cutting more?
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Enjoyment_2
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Re: Gemcutting C&I
hardly imagine where could fun came from here, so don't worry. The idea stays in "no fun allowed" zone, just trying to reduce some tedium in hearth-shape-cutting
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Vulgarr
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Re: Gemcutting C&I
I think it needs to show you the cutting chance like gilding chances do. Otherwise I'm fine with it as is.
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Fostik
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Re: Gemcutting C&I
Agree, ability to select maximum cut type of gem will resolve that problem.
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MagicManICT
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Re: Gemcutting C&I
I think the issue is more with certain peoples needs being greater than their sense of probability. (I'm kind of joking, but then there are a lot of self-help groups out there for people who have gambling problems--ie they don't have a proper sense of value vs probability.)Enjoyment_2 wrote:For now gemcutting is painful enough with all those jotuns turned to dust,
Not sure what to say other than presort what you're working with so that you can just "craft all." It's something you have to do no matter what method is implemented by the devs to fix this part of it. Inventory management is always painful and unfun. There is one old-school option, though... I miss the old text UIs in this regard. "cut large pear diamond" is far easier than sorting through pictogram inventory looking for it. (Thankfully some of the clients have a means of searching parts of the UI.)Enjoyment_2 wrote:The only solution so far is to exclude "craft all" button while gem-cutting,
There does need to be a means for directly cutting what you want. A gemcutter doesn't pick up a stone and cut it 3 different ways before reaching the cut they want. They inspect the gem and figure out the most valuable cut for it (or toss it in the "industrial grade" bin). There is a game out there, older and still going, that features something a bit like this where the player has to figure out what to cut out of the stone based on their needs and potential trade value.
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jorb
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Re: Gemcutting C&I
Will consider. Low priority.Fostik wrote:Agree, ability to select maximum cut type of gem will resolve that problem.
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Enjoyment_2
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Re: Gemcutting C&I
little bumping up and some explaination.
The main point of suggestion is to have the ability to not cut some heart gems into brilliants, because some of them are way worse in stats then heart-shaped.
Little example:

Please notice, I said "way worse" meaning "for some purposes" so don't say "it is still better!". For me personally even +3INT would be better than any Stealth, and I won't ever gild any rings for sewing (it can already be doubled with one single pieace of equipment easily)
The main point of suggestion is to have the ability to not cut some heart gems into brilliants, because some of them are way worse in stats then heart-shaped.
Little example:

Please notice, I said "way worse" meaning "for some purposes" so don't say "it is still better!". For me personally even +3INT would be better than any Stealth, and I won't ever gild any rings for sewing (it can already be doubled with one single pieace of equipment easily)
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Archiplex
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Re: Gemcutting C&I
I'd just say that instead of introducing a feature like this, that the bonuses granted at each level needs to be looked atEnjoyment_2 wrote:little bumping up and some explaination.
The main point of suggestion is to have the ability to not cut some heart gems into brilliants, because some of them are way worse in stats then heart-shaped.
Little example:
Please notice, I said "way worse" meaning "for some purposes" so don't say "it is still better!". For me personally even +3INT would be better than any Stealth, and I won't ever gild any rings for sewing (it can already be doubled with one single pieace of equipment easily)
I dont think you should ever 'lose' a stat when going up in size/cut for example, that seems odd.
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