Can't build a smelter on snow tile. Can't shovel tiles partially covered by existing smelter. Can't build smelters close together during winter. I'd say poor planning on my part but until winter, who knew? If it can snow on a tile we should be able to shovel/remove said snow.
Granger wrote:Would I be enough if hot objects (fireplace, oven, cauldron, smelter, ...) would melt the snow some tiles around them?
Why do you constantly look for tedious workarounds to simple requests like shoveling away snow
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Granger wrote:Would I be enough if hot objects (fireplace, oven, cauldron, smelter, ...) would melt the snow some tiles around them?
Why do you constantly look for tedious workarounds to simple requests like shoveling away snow
Clearly we can't pick up small items dropped on the edge of the bounding box. Either it isn't possible with the current server code, or the ability to do it is more costly (in terms of troubleshooting and potential bugs) than worth the effort. If it's the former, I think Granger's suggestion is pretty reasonable way of working around the problem. If it's the latter, I don't see the policy changing for this.
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Granger wrote:Would I be enough if hot objects (fireplace, oven, cauldron, smelter, ...) would melt the snow some tiles around them?
Wouldn't it be great if land surveys and mass-digging didn't freeze up entirely because snow tiles aren't dirt so it won't bother to dig them even once
Queen of a cold, dead land. Caretaker of the sprucecaps.
Pavement, dirt, vines, and all matter of things that change ground tiles have suffered from this since forever. Every building or object that takes part of a tile or allows for part of a tile to be visible renders that tile untouchable.
It's been asked for 100 times, why would they change it now for something that is going to go away in a few days by itself anyways?
I don't get why there would be any hate here, Granger is right. Hot objects should have a radius around them where snow cannot spawn. It's the simplest solution when you consider the history of this issue.
This also has lots of functional purpose aside from aesthetics, like having torches or bonfires, or other firey objects along roads and whatnot.
I like melting things around hot objects, but I also wouldn't mind some sort of solution to the problem of unreachable tiles. WIll consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."