Coding Adventure: Simulating an Ecosystem
#Permanent animals
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sMartins
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Ecosystem
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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boreial
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Re: Ecosystem
cool
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sMartins
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Re: Ecosystem
Also these are pretty cool: Coding Adventure: Hydraulic Erosion and Coding Adventure: Boids
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Schattengaenger
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Re: Ecosystem
I will admit I didn't click the link and the answer might be there if I look hard enough, but how would you code permanent animals into a game where only the parts of the world are loaded where players run around without increasing the load to much on the servers (let them simulate the world as a simpler form like X3-reunion did with behaviours for all kinds of animals)?
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Astarisk
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Re: Ecosystem
He's a quick video on Ultima Online ecology: https://www.youtube.com/watch?v=KFNxJVTJleE
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Ecosystem
I don't know tbh, I don't think it's impossible but for sure there are higher priority rn, however nature,wildlife,hunting,fishing and so on in my opinion should be one of the main focus of this game that would differentiate it from the usual mmorpg experience .... meat bags doesn't really make sense to me in h&h, otherwise give us also fireballs and frenetic combat ..... but, I mean, if you want that there re better options than haven.Schattengaenger wrote:I will admit I didn't click the link and the answer might be there if I look hard enough, but how would you code permanent animals into a game where only the parts of the world are loaded where players run around without increasing the load to much on the servers (let them simulate the world as a simpler form like X3-reunion did with behaviours for all kinds of animals)?
P.S.
And seasons are a very good step in that direction ... now they need mechanics, for example winter may be pvp time from what I'm reading, low resources,it's cold and people is hungry ... be afraid of the beast, cause it's out there.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!