- Weapons size/weight could be a more pronounced modifier to cooldown. Just an example: the actual b12 cooldown could be x2 nominal coolddown, while light MM weapons could even get reduced cooldown.
- Add aka 'weaponry expertise' credo. Few benefit examples:
= which allows to choose your favorite weapon of choice at expense of penalties (for example, penalizing using other weapons) after finishing the credo.
= can use 2 light weapons (both hands) after 4th credo level
= 3rd credo level gives larger benefits of oak stance (just an example)
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: weapon of choice
weapon of choice

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My experience of market building in W13
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AriZona
- Posts: 276
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Re: weapon of choice
... what an "essential" contribution ...Fostik wrote:weapon of choice
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MagicManICT
- Posts: 18435
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Re: weapon of choice
Credos for combat definitely need to be separated from the rest. Nice idea here if you are indicating stances in general.AriZona wrote:3rd credo level gives larger benefits of oak stance (just an example)
Given that unarmed skills are a very necessary part of combat currently, I think Fostik makes a very good point.AriZona wrote:... what an "essential" contribution ...
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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AriZona
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Re: weapon of choice
> Yes, the stance is just an example.MagicManICT wrote:Credos for combat definitely need to be separated from the rest. Nice idea here if you are indicating stances in general.AriZona wrote:3rd credo level gives larger benefits of oak stance (just an example)
> ... ok. Let it be. But if you would bring UM into specialization, then archery (+ sling, +spear) has to come as well. Then - as you already pointed out - UM/MM/specialization credo(s) has to be an independent path from other credos.MagicManICT wrote:Given that unarmed skills are a very necessary part of combat currently, I think Fostik makes a very good point.AriZona wrote:... what an "essential" contribution ...
My point to the suggestions above is that the current approach of the fighting deck is practically "flat" or boring. Ppl might like the ability to choose their styles. But I believe it is crucial that each fighting technique would have a designed buffs and penalties that rely more on more attributes rather then STR or AGI. Again, just and example, light weapons (or UM) could benefit from DEX and INT, etc.
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Dakkan
- Posts: 666
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Re: weapon of choice
WonderfulFostik wrote:weapon of choice