Allow us to repair/reinforce minesupports beyond 100%, maybe to 150% or 200%. Sometimes you want to mine out a whole area and in the deeper levels with lots of cavein tiles this would be nice. Maybe diminishing returns on the repair vs % gained.
Edit: Ya'll*
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infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: Reinforcement of Mine Supports
Just gonna give this thread a sneaky bump, I think it's actually a pretty good idea.
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vatas
- Posts: 5255
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Re: Reinforcement of Mine Supports
Only problem is how to exactly implement this in a clear and intuitive way.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Fostik
- Posts: 2525
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- Location: EU
Re: Reinforcement of Mine Supports
Not sure about reinforcement of mine supports, i think damage balancing between supports in covered zone should be a feature for that case.
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My experience of market building in W13
My experience of market building in W13