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cvgff
- Posts: 73
- Joined: Thu Mar 15, 2012 6:03 am
- Location: Inside a Mineshaft Fighting a troll
Archery should be viable for PVP/PVE
its stupid archery is not really used in PVP or PVE anymore, Please buff archery
World 3: Hermit
World 4: Hermit
World 5: Random village in the middle of a river
World 6: South side unicorn tribe
World 7: Ainran i think
World 8: New rain port - lawspeaker
World 9: Kool Kids club
World 10: New Nightvale, waterdeep
World 11: Leviathans wake, Neverland
World 4: Hermit
World 5: Random village in the middle of a river
World 6: South side unicorn tribe
World 7: Ainran i think
World 8: New rain port - lawspeaker
World 9: Kool Kids club
World 10: New Nightvale, waterdeep
World 11: Leviathans wake, Neverland
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Archery should be viable for PVP/PVE
Buff it for pve, don't touch it in pvp. Archery will never be "viable" in pvp unless its outright broken. There's no in-between, last world proved that.cvgff wrote:its stupid archery is not really used in PVP or PVE anymore, Please buff archery
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Archery should be viable for PVP/PVE
The only chance for archery is revamp it right with non target fight system, at least both mechanics will be compatible.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Archery should be viable for PVP/PVE
i still dont get how arrows lowers the quality of animals but me slashing away at it with my sword ruining its hide and flesh is completely fine.
see homo sexuality trending,. do not do that.
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Archery should be viable for PVP/PVE
Agree, archery should'nt depend on anything: arrows, bow, survival - it should be a noobs mechanic for huntingwonder-ass wrote:i still dont get how arrows lowers the quality of animals but me slashing away at it with my sword ruining its hide and flesh is completely fine.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Archery should be viable for PVP/PVE
archery is anything BUT a noob's mechanic for hunting tho. I think it stands to reason that an arrow shouldn't greatly lessen the quality of a HIDE, but if you dont have perfect aim you can practically make the entire rest of the animal garbage depending on what organs you hit.
I think the noob's mechanic for hunting should be slings for small animals and maybe traps for larger?
Maybe killing an animal with a blade should also greatly lessen its quality too, and maybe ANY animal kill should have some new way to determine how "clean" the kill was. Perhaps some mixed average of a few stats? Maybe a whole new stat? Maybe just some sort of totally separate nonstat skill that raises with how many kills you actually make?
Perhaps after such a skill is raised, then archery would be a very clean and efficient way to hunt, maybe even moreso than with a blade.
I think the noob's mechanic for hunting should be slings for small animals and maybe traps for larger?
Maybe killing an animal with a blade should also greatly lessen its quality too, and maybe ANY animal kill should have some new way to determine how "clean" the kill was. Perhaps some mixed average of a few stats? Maybe a whole new stat? Maybe just some sort of totally separate nonstat skill that raises with how many kills you actually make?
Perhaps after such a skill is raised, then archery would be a very clean and efficient way to hunt, maybe even moreso than with a blade.
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xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: Archery should be viable for PVP/PVE
i remember watching a video at the start of the whole archery being broken thing where a single archer took down 2 dudes chasing it with axes. Now, the first thing i though was "damn, thats cool" i really liked how different form normal combat was too. In a realistic scenario tho it makes sense that if you are running head first into an archer arrow you are bound to get hurt. The problem at that time i believe was because warriors didnt have much any option to do.
Archery can as it is can be fun without a full revamp if you just make it so shield can block arrows, you can just give it a high chance of doing it,but i would prefer if it was more like you choose a stand with a shield that will block arrows 100% but makes you slower or completely unmobile, then when chasing down an archer you would have to choose betwen the safety of the shield of having enough speed to catch up. If needed applying a temporary debuff to the archer that slows then down a bit after each shot should be beneficial too, so the chaser have more room to catch up.
on the matter of slings, people should be able to move while charging then, but maybe not turn, but thats just a secondary suggestion from me, i think except for the unholy quality butchering, slinging is good as it. but a rock quiver would be nice
Obligatory worry about botters: i dont think you can make autoblockers for this kind of system because when you shoot in this game it's almost instantly, unless you are shooting rocks. i also beliave not implementing something because someone would bot it is dumb and limits the game a lot, just let jorb nuke them from the sky
EDIT: while we are on it, i think if you are being engaged in a fight, close quarter archery should be harder than shooting close but not quite in your face, while slings should still have full force while in close quarter
Archery can as it is can be fun without a full revamp if you just make it so shield can block arrows, you can just give it a high chance of doing it,but i would prefer if it was more like you choose a stand with a shield that will block arrows 100% but makes you slower or completely unmobile, then when chasing down an archer you would have to choose betwen the safety of the shield of having enough speed to catch up. If needed applying a temporary debuff to the archer that slows then down a bit after each shot should be beneficial too, so the chaser have more room to catch up.
on the matter of slings, people should be able to move while charging then, but maybe not turn, but thats just a secondary suggestion from me, i think except for the unholy quality butchering, slinging is good as it. but a rock quiver would be nice
Obligatory worry about botters: i dont think you can make autoblockers for this kind of system because when you shoot in this game it's almost instantly, unless you are shooting rocks. i also beliave not implementing something because someone would bot it is dumb and limits the game a lot, just let jorb nuke them from the sky
EDIT: while we are on it, i think if you are being engaged in a fight, close quarter archery should be harder than shooting close but not quite in your face, while slings should still have full force while in close quarter
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MightySheep
- Posts: 2536
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Archery should be viable for PVP/PVE
it feels stupid having it not be viable in pvp but at the same time jorbtar cant do anything right so id rather if they didnt even try
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fuffens1
- Posts: 30
- Joined: Thu Oct 29, 2015 11:21 pm
- Location: Du gamla, du fria.
Re: Archery should be viable for PVP/PVE
Well, that's just unjust. As a diehard archer i agree that its absolutely redonk that projectiles plummet the Q. I understand that its like that so noobs wont zerg a mammoth with sling or smth. (even tho they always manage with UA anyway)MightySheep wrote:it feels stupid having it not be viable in pvp but at the same time jorbtar cant do anything right so id rather if they didnt even try
My take: Stone arrows could decrease the Q as they do, bone arrow should not reduce the Q nearly as drasticly as stone even at the same Q and metal arrow shouldn't reduce quality at all!! and the quality of a metal arrow should only work as a dmg multiplier (really quite simple???) . As for Dungeons i find that the DPS a good acher does is unmatched and i bet with enough dedication and statting you could become useful in a PvP scenario aswell. I was hoping that the now scrapped combat system would make archery really viable again with everyone having to aim and all. But hopefully the Devs come up with something new.
Again! METAL ARROW SHOULDNT DECREASE Q HELLO?
/willy D
Animal behavior could certainly improve. Beatings will continue until it does. - jorb, January 2018.

