Darn FPS sinks are a pain in the ass if your already on a low FPS diet.
(having to set :hz and :bghz at every client start, just because those settings are not saved, is not helping either)
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Oops: FTP => FPS.
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mvgulik
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I truly started to hate in-game fires.
Last edited by mvgulik on Sat Jan 25, 2020 7:55 pm, edited 1 time in total.
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shubla
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Re: I truly started to hate in-game fires.
but what is FTPmvgulik wrote:Darn FTP sinks are a pain in the ass if your already on a low FTP diet.
(having to set :hz and :bghz at every client start, just because those settings are not saved, is not helping either)

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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jorb
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Re: I truly started to hate in-game fires.
Myeah, not sure what to think about that. Could maybe have options to disable animation.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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mvgulik
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Re: I truly started to hate in-game fires.
If that would do the trick. Yea please, of course.
What is giving you second thoughts about adding a feature like that ?
Personally I'm not sure its just the animations, I think it more the (animated) light sources that are the main FPS eaters. Well at least in my case that is.
As in probably using some effect not directly supported by the used GFX card, ergo: software simulated, ergo: high CPU/FPS eater.
What is giving you second thoughts about adding a feature like that ?
Personally I'm not sure its just the animations, I think it more the (animated) light sources that are the main FPS eaters. Well at least in my case that is.
As in probably using some effect not directly supported by the used GFX card, ergo: software simulated, ergo: high CPU/FPS eater.