Village-claimed gates:
Think fence-gates placed on village roads. (ie: no pclaim involved)
Seems to block continues fast-travel (ie:teleport), even when gate is open and character is village member.
Is this correct ? (ie: v-claimed gate will always block continues fast-travel, open or shut, for all.)
Intentional ?
- game-design or to keep code happy ?
(you can of course pick up the fast travel at the next pole ... ie: semi-continues.)
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mvgulik
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loftar
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Re: No continues Fast-Travel though VClaimed Gates ?
The reason this is so is because it's a bit tricky to implement the Visitor mechanic correctly over fast travel.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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mvgulik
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Re: No continues Fast-Travel though VClaimed Gates ?
So its a bit of "better save than sorry" case. I can relate to that.
Ergo: "v-claimed gate will always block continues fast-travel, open or shut, for all" == True.
It would have been nice though. ... (maybe ... some day)
Thanks for info / confirmation.
Ergo: "v-claimed gate will always block continues fast-travel, open or shut, for all" == True.
It would have been nice though. ... (maybe ... some day)
Thanks for info / confirmation.