bat block the pass.
bat can not be attacked when stuck on the tree.
butt fly faster than player can run away or chaise it down.
bat still stuck on position even if u chop down a tree or remove stump dump at the location of the bat.
fix it.
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cobbleminer
- Posts: 27
- Joined: Wed Apr 08, 2020 10:25 am
Re: bat glitch
mobs overall bypass player claims where usualy normal player are not allowed to move, this should be fixed. if player is not allowed to enter same thing should be applied to the mob path finding.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: bat glitch
I was going to say that you can save your stamina and switch to sprint when bat flees, but that doesn't work in forest terrain where you seem to have the problem.
Simplest workaround is to kill bats in caves using the tip above and make "Bat Wing" -cape that will prevent bats from aggroing you unprovoked.
Simplest workaround is to kill bats in caves using the tip above and make "Bat Wing" -cape that will prevent bats from aggroing you unprovoked.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: bat glitch
That does indeed sound like a design oversight.cobbleminer wrote:bat still stuck on position even if u chop down a tree or remove stump dump at the location of the bat.
Intentional, I'm pretty sure.cobbleminer wrote:bat block the pass.
Click the bat's icon on the minimap instead.cobbleminer wrote:bat can not be attacked when stuck on the tree.
Hearthling at speed 3 is slightly faster than bat. Fight on more advantageous terrain or use a horse (or in this season, a kicksled if outside). Even if it were faster than a hearthling, that's still not a bug - for example, lynx is crazy fast by design.cobbleminer wrote:butt fly faster than player can run away or chaise it down.
Players can walk onto claims if they have crime toggled on: (A)dventure -> (T)oggle -> (C)riminal Acts. It would be way too exploitable if animals couldn't move onto claims.cobbleminer wrote:mobs overall bypass player claims where usualy normal player are not allowed to move, this should be fixed. if player is not allowed to enter same thing should be applied to the mob path finding.