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Riou1231
- Posts: 710
- Joined: Fri Mar 26, 2010 1:50 am
Bone Knife
In my opinion, there needs to be more skinning tools. It's hard to get a high q stone axe since high q stones or branches are somewhat hard to get. So the solution is a Bone Knife, it would be made from a bone and a branch, this would also serve as a weapon. Since high q bones are easier to obtain, this would easily solve skinning problems.
I like apple juice.
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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: Bone Knife
You just said high Q branches are hard to get. I'd replace the branch with leather or rabbit fur, as most bone knife were just sharpened bones with wrappings on the hilt so you could hold it.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Bone Knife
This is perhaps the most insightful and sensible post I've ever seen you make, here have a stickerThirdEmperor wrote:You just said high Q branches are hard to get. I'd replace the branch with leather or rabbit fur, as most bone knife were just sharpened bones with wrappings on the hilt so you could hold it.
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dcastello79
- Posts: 114
- Joined: Thu Aug 13, 2009 5:48 pm
Re: Bone Knife
What about a metal knife based on the ancient, all-purpose knife which was used by many germanic-based people (forget what it's called). But, players could equip it to their belts so that they have a "sharp" implement to butcher/skin after hunts and a sharp implement for other tasks.
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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: Bone Knife
The doctors forgot to make me take my stupid pills.theTrav wrote:This is perhaps the most insightful and sensible post I've ever seen you make, here have a stickerThirdEmperor wrote:You just said high Q branches are hard to get. I'd replace the branch with leather or rabbit fur, as most bone knife were just sharpened bones with wrappings on the hilt so you could hold it.
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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: Bone Knife
Yes, I think a metal knife that gives a buff to skinned item Q would be pretty cool, they should probably both have minor attack capabilties and the ability to clip onto belts.dcastello79 wrote:What about a metal knife based on the ancient, all-purpose knife which was used by many germanic-based people (forget what it's called). But, players could equip it to their belts so that they have a "sharp" implement to butcher/skin after hunts and a sharp implement for other tasks.
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Swordmage
- Posts: 124
- Joined: Fri Mar 26, 2010 3:48 am
Re: Bone Knife
But I hope this would be the high-tech alternative to the bone knife, which, as described, is much more obtainable.ThirdEmperor wrote:Yes, I think a metal knife that gives a buff to skinned item Q would be pretty cool, they should probably both have minor attack capabilties and the ability to clip onto belts.dcastello79 wrote:What about a metal knife based on the ancient, all-purpose knife which was used by many germanic-based people (forget what it's called). But, players could equip it to their belts so that they have a "sharp" implement to butcher/skin after hunts and a sharp implement for other tasks.
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Bone Knife
This is a good idea except it would be kind of awkward. The tool would be able to keep increasing it's own quality to a certain point. You skin something and make a knife, and then skin something better, which lets you make a better quality knife and so on. Which could be a while considering the cap between animals killed with high survival but skinned with a q10 axe.ThirdEmperor wrote:You just said high Q branches are hard to get. I'd replace the branch with leather or rabbit fur, as most bone knife were just sharpened bones with wrappings on the hilt so you could hold it.
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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: Bone Knife
Actually it makes sense to me, you find a animal, kill it, use it to make a better knife, go kill a better animal. Sounds a little like lp grinding to me. But then again it might get a little out of hand, maybe it should require leather so you need good skills to make a good knife? I'm kinda in the dark about how Q works. Still I kind of like the idea of making a knife for skinning animals out of skinned animals.