Hey guys, i am planning on moving my base to a different location, this one has outgrown my fancy/needs.
But planning my base layout is currently aggravating.
I have added to my base design layout:
stone mansion(main house)
timber house(storage)
4 tar kilns
4 smelters
crucible
2 finery forges
anvil
mine hole(walled in to prevent people tunneling into base from underground)
9 7x7 farms with a beehive in the center of each one
an area for cooking
20 drying racks
14 tanning tubs
3 7x7 animal pens(cows, sheep, horses)
area for excess stockpiles
Any other tips/ideas/necessities???
Also if someone could tell me how to import my ms paint image, I could post my layout I've made for better critique.
Even if your advice is unhelpful in the end, i still thank you!!
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Optimal Base Ideas?
Do you plan to make steel or silk, because I don't see proper planing towards theese areas. If you go for steel you'd need much more tar kilns.
Last edited by terechgracz on Mon Apr 20, 2020 8:32 am, edited 1 time in total.
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Optimal Base Ideas?
don't forget chicken coops and maybe a well, a place to plant trees, and garden pots if you plan to use them
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Optimal Base Ideas?
Best suggestion here is to use a 3rd party image host that will allow you to link the image directly. Without that, you can upload the image as an attachment, but there are size requirements, both in dimension and MB. Make sure you save as .jpg or .png type if you plan on uploading as an attachment.Colton_M_Lewis wrote:Also if someone could tell me how to import my ms paint image, I could post my layout I've made for better critique.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Colton_M_Lewis
- Posts: 24
- Joined: Wed Apr 08, 2020 5:42 am
Re: Optimal Base Ideas?
How many tar kilns would you suggest?terechgracz wrote:Do you plan to make steel or silk, because I don't see proper planing towards theese areas. If you go for steel you'd need much more tar kilns.
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Ukhata
- Posts: 712
- Joined: Wed Jan 29, 2014 9:20 am
Re: Optimal Base Ideas?
single player? 8-ishColton_M_Lewis wrote:How many tar kilns would you suggest?terechgracz wrote:Do you plan to make steel or silk, because I don't see proper planing towards theese areas. If you go for steel you'd need much more tar kilns.
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sabinati
- Posts: 15527
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Re: Optimal Base Ideas?
i would put all things like tarkilns, smelters, etc in level 1 of mine. no need for them on the surface.
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Optimal Base Ideas?
I'd go so far as to say that only your farms, treefarms, and maybe your livestock even belong on the surface. plenty of space below, plus no one will see itsabinati wrote:i would put all things like tarkilns, smelters, etc in level 1 of mine. no need for them on the surface.
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FrankMcFuzz
- Posts: 88
- Joined: Tue Aug 24, 2010 2:14 pm
Re: Optimal Base Ideas?
Disagree immensely. If you have 5 steel crucibles, then you only need 20 coal a week. 1 single tar kiln would be more than enough (but would make 2 to be safe). You may still want more to get tar to build a dock and knarr, but this is addressing the steel concern.Ukhata wrote:single player? 8-ishColton_M_Lewis wrote:How many tar kilns would you suggest?terechgracz wrote:Do you plan to make steel or silk, because I don't see proper planing towards theese areas. If you go for steel you'd need much more tar kilns.
Then just use sticks to refuel the steel crucible once it's going. Chances are you'll be splitting sticks at a higher quality than the coal your kilns pump out as a hermit. Better than having 8 5x5 spaces (200 squares) doing nothing when you get to good quality black coal.






