Downtime: Data corruption

Announcements about major changes in Haven & Hearth.
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loftar
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Downtime: Data corruption

Post by loftar »

Hi all,

As some of you are already aware, the server has been down all day. The reason seems to be a brown-out at Jorb's place, though it is unknown why the server didn't autoboot after power came back as it should have.

Even more strange, however, is the fact that some filesystem-level corruption appears to have happened. The forum database was very mildly damaged and needed repair, but no data should be lost. The game data, however, appears to be worse off. I have detected at least six map areas that have been discarded by the filesystem (their data files are empty, even though I use traditional Unix mechanics for atomic file replacements), and will have to be restored from two-week-old backup. Hearth fires and other things built since in those areas will, obviously, be gone. The in-game time is gone and I will have to extrapolate the last backed-up time to correct for it, so it will at least be slightly off, which may mean steel crucibles going out and other such things. I don't know yet if there is anything else that is damaged.

The game server will be down for a little bit further until I've looked through things.

EDIT: See my post further down for damaged map areas. I think those are all, now. All hearth secrets are gone as well (so you'll have to add a new HS manually), and charter stones will have to be reactivated if you want them to work.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Avu
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Re: Downtime: Data corruption

Post by Avu »

Can you tell us if the areas were inhabited? And more importantly if the village of Xanadu was one of the places?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
stickman
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Joined: Sat Nov 21, 2009 12:40 am

Re: Downtime: Data corruption

Post by stickman »

hmmmmm goons loose everything in their village. shortly after there is a rollback restoring everything.

do people who died get resurected aswell?
RayvenQ
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Re: Downtime: Data corruption

Post by RayvenQ »

Do you know which map areas (As described by that grid in the map the world thread)
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loftar
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Re: Downtime: Data corruption

Post by loftar »

Avu wrote:Can you tell us if the areas were inhabited? And more importantly if the village of Xanadu was one of the places?
Not really. Since they are gone, I can't really tell what was there.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Avu
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Re: Downtime: Data corruption

Post by Avu »

Well can you tell us how large are the areas? (minimap, region map, grid?)
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
winvirus
Posts: 5
Joined: Sat Mar 27, 2010 11:40 pm

Re: Downtime: Data corruption

Post by winvirus »

Tragic. I guess you'll have to make it up to us by adding cool new features to the game, huh!
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Omniwar0801
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Re: Downtime: Data corruption

Post by Omniwar0801 »

Well good luck with getting it fixed lol it would be cool if it would resurect people who had died in the recent past. i would hope that in that case that it would float over my region i would like my old character back lol
Edit: Former Lawspeaker of the cursed Tinsel Town
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Coldsteel
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Re: Downtime: Data corruption

Post by Coldsteel »

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loftar
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Re: Downtime: Data corruption

Post by loftar »

Avu wrote:Well can you tell us how large are the areas? (minimap, region map, grid?)
They are macrogrids: 1000x1000 tiles each (10x10 minimap tiles, in other words), and there are six of them. With the center of the world at (0, 0), they each span the following tiles:
  • (4000, 6000) - (5000, 7000)
  • (9000, 8000) - (10000, 9000)
  • (11000, 6000) - (12000, 7000)
  • (-2000, -8000) - (-1000, -7000)
  • (-3000, 3000) - (-2000, 4000)
  • (-5000, 4000) - (-4000, 5000)
EDIT: (2000, -7000) - (3000, -6000) was also found to be damaged, along with six houses and one subterranean macrogrid.
stickman wrote:do people who died get resurected aswell?
Omniwar0801 wrote:Well good luck with getting it fixed lol it would be cool if it would resurect people who had died in the recent past.
I have not yet found any character data that has been corrupted.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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