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CLAVICEMBALO3
- Posts: 49
- Joined: Sun Jul 10, 2016 8:56 pm
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Disappeared life-stamina stats in default client
press space
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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CLAVICEMBALO3
- Posts: 49
- Joined: Sun Jul 10, 2016 8:56 pm
Re: Disappeared life-stamina stats in default client
Nightdawg wrote:press space
I was doing that in default client and no function, i have done it in ender, and it function.
Tenk you
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Disappeared life-stamina stats in default client
In the default client, the hotkey for toggling the UI is customizable, and there is no key for it set by default. If you haven't set a hotkey for it, you shouldn't be able to hide the UI to begin with, however, so I'm left wondering if you hid it in your custom client which does have a hotkey set by default, and then just couldn't unhide it in the default client simply because you haven't set any hotkey for it.CLAVICEMBALO3 wrote:I was doing that in default client and no function, i have done it in ender, and it function.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Disappeared life-stamina stats in default client
This^loftar wrote:In the default client, the hotkey for toggling the UI is customizable, and there is no key for it set by default. If you haven't set a hotkey for it, you shouldn't be able to hide the UI to begin with, however, so I'm left wondering if you hid it in your custom client which does have a hotkey set by default, and then just couldn't unhide it in the default client simply because you haven't set any hotkey for it.CLAVICEMBALO3 wrote:I was doing that in default client and no function, i have done it in ender, and it function.
Ender didn't implement the custom keybind settings, which is why it still uses the spacebar hotkey for it.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.