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algorithm
- Posts: 218
- Joined: Thu Aug 13, 2015 2:17 pm
Visual bug with flavor objects

algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
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loftar
- Posts: 9096
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Re: Visual bug with flavor objects
I think you'll have to explain what the bug is.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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shubla
- Posts: 13041
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- Location: Finland
Re: Visual bug with flavor objects
One flower on bottom right is on top of water. Not ground. Flowers shouldn't grow on water.loftar wrote:I think you'll have to explain what the bug is.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Purus Pasta, The Best Client
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algorithm
- Posts: 218
- Joined: Thu Aug 13, 2015 2:17 pm
Re: Visual bug with flavor objects
Thank you. It's exactly what happenedshubla wrote:One flower on bottom right is on top of water. Not ground. Flowers shouldn't grow on water.loftar wrote:I think you'll have to explain what the bug is.
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Visual bug with flavor objects
Well, as a person that enjoys time in the wilderness taking long walks along the river and seeking forageables at lakes (love sand plums, and they have proven difficult to domesticate), there's always a few windblown leaves or flowers drifting along in the water. I say it's a matter of perspective. You see a flower trying to grow where it doesn't belong. I see a bit of something floating by. 
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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widelec_szatana
- Posts: 152
- Joined: Thu Jan 13, 2011 4:53 pm
Re: Visual bug with flavor objects
You may want to have your eyes checked then.MagicManICT wrote:I see a bit of something floating by.
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loftar
- Posts: 9096
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Re: Visual bug with flavor objects
Right, at a glance I thought it was a leaf rather than a flower, which made me feel it was quite alright.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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algorithm
- Posts: 218
- Joined: Thu Aug 13, 2015 2:17 pm
Re: Visual bug with flavor objects
Adding more flavor's to water tiles would be also good. but add a check if it's generated over tile it doesn't belong too.loftar wrote:Right, at a glance I thought it was a leaf rather than a flower, which made me feel it was quite alright.
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
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algorithm
- Posts: 218
- Joined: Thu Aug 13, 2015 2:17 pm
Re: Visual bug with flavor objects
Also ridges. Looks ugly


algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.