How am I supposed to survive till my palisade is up against multiple people working together or people who play 24/7? Someone managed to get murder + vandalism before I can get a palisade up. There was nothing I could have done, except watch myself get wiped. And now my time-locked protection has been reset, making me fall behind even more people, further decreasing my odds of "making it".
I got my hides on drying racks within a couple of hours of world start, hides in tanning tubs within a couple hours of them drying, and I was in the middle of building the palisade within half a day of the leather finishing. I didn't do any terraforming/paving, the mini-map was kept 100% natural. I did what I could do to get the Pali up as fast as possible, the only thing else I could have done was wake up at 4am to move the hides to the tubs, or skip work to grab the leather/build the wall, hello???
To add to the fact that someone can get murder + vandalism faster than a palisade, there was no way for me fight back. He had a boar spear, and I would imagine better stats, but of course I do not know what his are. I just can not achieve all of this in such short time as a hermit.
It was kind of cute seeing the 1 damage ticks he got for stealing and murdering me on my claim, like I'm sure he was real scared of taking that 1 damage! How will he ever recover!
"Just join a group", "Wait for the population to die down in x-amount of time", "settle in a really shitty spot, or in the far end of a cave", 'Play in this very specific way, don't worry about your life outside of videogames, videogames aren't supposed to be fun!'.
What about a new wall type that is in-between the aesthetic round pole/stone wall, and the palisade. Maybe uses dry hide instead of leather. It has low soak value/hit points, but can't be hand bashed. Then add a new siege equipment that is made with hides also, but takes x-amount of time to dry. This gives the defending person(s) a window of time to log in and bash the siege equipment to protect themselves. If the attacking person(s) really want in, they'll have to stay there to protect it for how ever long it takes, versus just being able to literally walk in, steal, destroy, and murder whenever they please. The idea is to enable your normal person to defend themselves before murder + vandalism goblins have the skills unlocked. This would lower the gap between the goblins and the normal folk in terms of survivability, at world start.
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Spornk
- Posts: 6
- Joined: Sun Jun 09, 2013 3:20 am
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Being able to unlock Murder+Vandilism before leather can
The weak will always be at the mercy of the strong.
Granger wrote:Fuck off, please go grow yourself some decency.
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Noogia
- Posts: 223
- Joined: Sat Jan 23, 2010 6:28 am
Re: Being able to unlock Murder+Vandilism before leather can
Location Location Location. Hide out in a cave if you have to and prioritize palisade resources. Bank the LP then build the plot ASAP. I've been lucky never to be vandalized at the start
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SnuggleSnail
- Posts: 3616
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Re: Being able to unlock Murder+Vandilism before leather can
This you? **DABS**


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HasseKebab
- Posts: 1782
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Re: Being able to unlock Murder+Vandilism before leather can
The weak should fear the strong
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Zampfeo
- Posts: 652
- Joined: Sun Apr 25, 2010 8:30 pm
- Location: USA
Re: Being able to unlock Murder+Vandilism before leather can
I am not sure if you're looking for solutions, but the safest place to dry and tan your hides is in a cave. You can live in a cave until you are ready to build a palisade. If you block the cave entrance with a personal claim, no one will be able to enter except you via hearth fire teleport. You can use multiple accounts to body or lean-to block the personal claim until it is ready.
These strategies are far from intuitive, but this is what Haven and Hearth is. Next world there will probably be new strategies as people figure out how to abuse any new mechanics.
For a newbie, it often comes down to luck because you are at the mercy of whoever you happen to spawn nearby if you begin building on the surface from the start. I could tell you to stay away from rivers, swamps, and mountains, but you might as well listen to advice above to start in a cave.
These strategies are far from intuitive, but this is what Haven and Hearth is. Next world there will probably be new strategies as people figure out how to abuse any new mechanics.
For a newbie, it often comes down to luck because you are at the mercy of whoever you happen to spawn nearby if you begin building on the surface from the start. I could tell you to stay away from rivers, swamps, and mountains, but you might as well listen to advice above to start in a cave.
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delfer8
- Posts: 407
- Joined: Wed Nov 24, 2010 11:31 am
- Location: Halt's outpost
Re: Being able to unlock Murder+Vandilism before leather can
Ignoring the idiocy of the comunity Up there, i would recommend you to learn how criminal/raid and deffense sistems works for this Game, where NOT to settle, private stuff protection(not only what the Game lets you claim or wall)
Forum has guides, there are many tricks to hide from people like that.
This game is Wild, and since the comunity has demostrated his moral balance many times u should train yourself if u wanna survive a world until the end and enjoy it.
It has to be like that if u wanna play it, otherwise this is not your game.
Btw H&H is more playable now if u know what u do. More softcore than legacy for sure.
Its up to you. Good luck
Forum has guides, there are many tricks to hide from people like that.
This game is Wild, and since the comunity has demostrated his moral balance many times u should train yourself if u wanna survive a world until the end and enjoy it.
It has to be like that if u wanna play it, otherwise this is not your game.
Btw H&H is more playable now if u know what u do. More softcore than legacy for sure.
Its up to you. Good luck
Be nice, the woods are aware of you.
W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearn's village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods
Where are you Weasel!?
W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearn's village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods
Where are you Weasel!?
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Zampfeo
- Posts: 652
- Joined: Sun Apr 25, 2010 8:30 pm
- Location: USA
Re: Being able to unlock Murder+Vandilism before leather can
I don't agree with this. Maybe the community was different or people were more spread out, but I never had week 1 conflicts in legacy. You simply just didn't run into many people. Building a roundpole fence+claim was extremely easy to do because of no claim drying. You could get your leather dried before most people could get vandalism.delfer8 wrote:Btw H&H is more playable now if u know what u do. More softcore than legacy for sure.
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Mazikeen
- Posts: 8
- Joined: Tue Apr 06, 2021 8:09 pm
Re: Being able to unlock Murder+Vandilism before leather can
Water.
If you can see it from your minimap where you are trying to solo hermit, you are most likely going to have problems. Some get lucky.
However, best to play the odds in your favor and take this and the other cave advice here.
If you can see it from your minimap where you are trying to solo hermit, you are most likely going to have problems. Some get lucky.
However, best to play the odds in your favor and take this and the other cave advice here.
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meus
- Posts: 212
- Joined: Sun Sep 04, 2011 3:00 pm
Re: Being able to unlock Murder+Vandilism before leather can
Fight fire with fire - get someone to help you. Against people working together, you were never supposed to win on your own. Or if the extra effort is not worth it, just leave the place and let them be, the world is huge.Spornk wrote: against multiple people working together
This won't work, leantos cannot be built near other structures. Seems it has been adjusted for this very purpose.Zampfeo wrote:lean-to block the personal claim until it is ready

