Moose on the water

The worst monsters in the Hearthlands warp the fabric of space and time...
hunterdyl
Posts: 17
Joined: Tue Jan 18, 2011 9:20 pm

Moose on the water

Post by hunterdyl »

Image

It appears it is possible to drag and get moose stuck on water if you pull them onto properly angled peninsulas. I was able to get it stuck and prevent it from fleeing.
Last edited by hunterdyl on Fri Apr 23, 2021 1:54 am, edited 1 time in total.
hunterdyl
Posts: 17
Joined: Tue Jan 18, 2011 9:20 pm

Re: Moose on the water

Post by hunterdyl »

As seen here when it is killed, it is not treated as in water.

Image
hunterdyl
Posts: 17
Joined: Tue Jan 18, 2011 9:20 pm

Re: Moose on the water

Post by hunterdyl »

Image

I have found a further moose on the water instance.
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Moose on the water

Post by shubla »

Well the moose should be able to swim after you anyway! Maybe not walk on water though..
Can you explain more details how to do this?
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Moose on the water

Post by vatas »

You could also PM the details to devs if you don't want everyone to kill Mooses like this.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
hunterdyl
Posts: 17
Joined: Tue Jan 18, 2011 9:20 pm

Re: Moose on the water

Post by hunterdyl »

vatas wrote:You could also PM the details to devs if you don't want everyone to kill Mooses like this.

Yup didn't intend to publish how or where I was able to do this, a message has been sent to Jorb on the matter.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Moose on the water

Post by jorb »

Huh, fascinating. Thank you for the report.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Moose on the water

Post by Kaios »

shubla wrote:Can you explain more details how to do this?
It's a quirk of the mapgen, it should work with any animal I think. Some locations like the above-noted shallow waters stretch out a bit further than what can visually be seen. This is similar to what occurs when land and shallow tiles get mixed together in strange ways causing tiny pockets of what visually looks like land that can be boated through. Walking on these invisible shallow spots with a player is possible too.
hunterdyl
Posts: 17
Joined: Tue Jan 18, 2011 9:20 pm

Re: Moose on the water

Post by hunterdyl »

Kaios wrote:
shubla wrote:Can you explain more details how to do this?
It's a quirk of the mapgen, it should work with any animal I think. Some locations like the above-noted shallow waters stretch out a bit further than what can visually be seen. This is similar to what occurs when land and shallow tiles get mixed together in strange ways causing tiny pockets of what visually looks like land that can be boated through. Walking on these invisible shallow spots with a player is possible too.

Thats what i thought, until the moose couldnt path back out of it once it managed to get itself lodged in it.
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Moose on the water

Post by Kaios »

I'm not sure why it happens that way but I'd guess it relates to how for example when you're running on 4th speed and it allows you to pass between tiny spaces you normally wouldn't be able to. I guess the pathing allows them to get through, but not to get back for whatever reason.

Return to “Bugs”