Lifting KOed comrades.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Yoji
Posts: 23
Joined: Sat Apr 10, 2010 11:39 pm

Lifting KOed comrades.

Post by Yoji »

Here's my little sad story, bros.

Yesterday we where hunting deers with my neighbor. He was koed accidentally when i released one deer which was escaping me, not aware that it aggro'd my comrade. Damn beast kept attacking him no matter what and while i couldn't draw the danger to myself he lost half of his HHPs.

If i could just lift him and carry away... it wouldn't have happened *sigh*
Wait, I will light a lantern * To illuminate the slope * Down which * You'll slip into the darkness
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Lifting KOed comrades.

Post by burgingham »

Not a bad idea, but since you cannot distinguish comrade from enemy, people would have to like drop back on the ground once they are awake. Maybe even roll the str of the carried player and the carrier against each other, this way it would be possible to kinda hold players captive.
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Killface
Posts: 264
Joined: Mon Oct 05, 2009 5:27 am

Re: Lifting KOed comrades.

Post by Killface »

THIS!
Fuck YEAH, this!

Only liftable while "engaged", so no warping.

Dragable when tied up, for quicker movement?
Jackard wrote:kvc has eleven secret herbs and spices
Cairon
Posts: 64
Joined: Thu Apr 01, 2010 12:39 am

Re: Lifting KOed comrades.

Post by Cairon »

Killface wrote:Dragable when tied up, for quicker movement?
I have a tied up Killface, anyone want to buy? :D one clump of dirt, any quality takes it.

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