Display Mine Support Radii doesn't work on the toolbelt.

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czaper2
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Display Mine Support Radii doesn't work on the toolbelt.

Post by czaper2 »

Cape please.
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czaper2
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Re: Display Mine Support Radii doesn't work on the toolbelt.

Post by czaper2 »

When you drag Display Quality on Items there it just turns into a blue dot.

Shouldn't these just be options in the options menu, especially considering the buttons are so bad?
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vatas
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Re: Display Mine Support Radii doesn't work on the toolbelt.

Post by vatas »

To clarify, OP means the toolbelt often referred to as "hotbar" where you usually drag things like "Lift" and "Travel to Hearth Fire."
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czaper2
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Re: Display Mine Support Radii doesn't work on the toolbelt.

Post by czaper2 »

Bump.

It's not hard to understand, I want the eye bleeding shit circle while mining but I don't give a fuck what the farmers doing with his beehives.

An easy toggle on the hotbar would be great.

It's straight up counterintuitive to have 2 of the 100's of buttons not working.

Also, maybe the tooltip should mention the fact it applies the effect to beehives and food troughs.
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loftar
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Re: Display Mine Support Radii doesn't work on the toolbelt.

Post by loftar »

czaper2 wrote:It's straight up counterintuitive to have 2 of the 100's of buttons not working.
It's certainly not an intended effect. It's a side-effect of the fact that these buttons are implemented client-side and how the belt is mostly a server-side implementation, and it's not trivial to fix. It'll be fixed eventually, but I haven't yet figured out a fix that I'm happy with.
czaper2 wrote:Also, maybe the tooltip should mention the fact it applies the effect to beehives and food troughs.
Why should it mention that when that is not the case?
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czaper2
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Re: Display Mine Support Radii doesn't work on the toolbelt.

Post by czaper2 »

loftar wrote:
czaper2 wrote:Also, maybe the tooltip should mention the fact it applies the effect to beehives and food troughs.
Why should it mention that when that is not the case?
That's my bad chief! I mostly run Ender's, tbh I had to run yours just to verify this bug was with the default.

Good luck with the bug patching in any case!

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