[Bug] Did survival become the hardcap for animal products?

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Duane
Posts: 260
Joined: Mon Jun 07, 2010 3:54 am

[Bug] Did survival become the hardcap for animal products?

Post by Duane »

I was suspicious that every hide I got for a day from every animal (bats, boars, even a bear) were all Q27. I was even more convinced when the bones were capped at 27 as well, and angrier when I saw those items bump up to 33 when I pumped survival. Animals were found all over. Found several below Q27 as well (foxes).

Q90 stone axe; not the problem. Wiki says nothing on this, anywhere. Does something else hardcap animals?
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Ardennesss
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Joined: Sun Oct 06, 2013 4:22 pm

Re: [Bug] Did survival become the hardcap for animal product

Post by Ardennesss »

Survival of the person that kills it hard caps as well.
Duane
Posts: 260
Joined: Mon Jun 07, 2010 3:54 am

Re: [Bug] Did survival become the hardcap for animal product

Post by Duane »

That's clowny. When was that implemented? It's not mentioned anywhere I can find; maybe an older announcement thread, but certainly not the wiki.
Ukhata
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Joined: Wed Jan 29, 2014 9:20 am

Re: [Bug] Did survival become the hardcap for animal product

Post by Ukhata »

been in the game for like 2 worlds now tbh.......
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kimjungskill
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Joined: Sun Feb 09, 2014 3:26 am

Re: [Bug] Did survival become the hardcap for animal product

Post by kimjungskill »

The survival of any character that does damage to the animal will also hardcap it to whoever's survival is the lowest. You can do non damage moves like op knocks though with lower survival chars and not cap it.

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