harvesting speed ups

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

harvesting speed ups

Post by theTrav »

It would be nice in the case of crops that produce multiple goods to be able to select which good to harvest, and leave the other good/s on the ground, eg, harvest TEA vs harvest TEA SEEDS vs havest ALL and harvest PLANT FIBER vs harvest FLAX SEEDS vs harvest ALL.

Additionally it would be nice if nature could cause more fiber to be harvested.
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Curudan
Posts: 36
Joined: Sat May 30, 2009 4:02 am

Re: harvesting speed ups

Post by Curudan »

I think a better option would be to automatically plant one seed in that spot and then drop all of the other seeds.
Vanigo
Posts: 146
Joined: Mon Jun 22, 2009 1:03 am

Re: harvesting speed ups

Post by Vanigo »

Also: A "harvest nearest plant" button so we can press one key instead of this "right click, left click, right click, oops-missed-the-plant right click again, left click" business.
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Vattic
Posts: 232
Joined: Sat May 30, 2009 1:47 am
Location: United Kingdom

Re: harvesting speed ups

Post by Vattic »

How about if you hold ctrl when you plant a seed it automatically puts another seed of the same type in your hand?
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KoE
Posts: 536
Joined: Fri Jun 12, 2009 5:01 am

Re: harvesting speed ups

Post by KoE »

Vattic's suggestion is something that's been floating around the corners of my mind that never did quite coalesce into a coherent thought. If I'm not mistaken, you can already do something similar while fueling fuel-able structures. Shift + Right Click would plant a seed and pop another one out of your inventory to hand just like the branches on kilns, etc. work now.
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kaka
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Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: harvesting speed ups

Post by kaka »

It will likely be implemented along with seed bags and the likes.
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theTrav
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Joined: Fri May 29, 2009 11:25 pm

Re: harvesting speed ups

Post by theTrav »

bumping and emphasising the second part

Nature skill should increase the amount of fiber and straw generated.

This is far more noticeable now that I'm mass producing cloth for banners

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