Not sure if this is a bug or if I'm doing something wrong:
I noticed while making gilds for sewing that the stat was staying the same -
The sewing stat did not represent the gilds added
Then I noticed that the base = gilds (eg, 208 + 208) Adding gilds did not change the gilded total, or the stat total
Then, noticed that purchasing the ability (sewing) ticked up the total by X2
(eg added 1 pt sewing - now 209 +209)
So, it's as though the added gilds will not total more than the base
It looks like I will need to add to the base until it matches my gild number, to get the total benefit (?)
I hope this makes sense the way I described it
None of my other abilities behave this way
Thanks!
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valeriesusanne
- Posts: 154
- Joined: Wed May 30, 2018 12:30 pm
sewing ability bug?
"He doesn't understand. Explain as you would a child." General Roth'h'ar Sarris
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: sewing ability bug?
The bonuses from gilding are capped by the amount of base stat you have. It's intended behavior, because you could just make fresh alts wear good gear and have high stats with no effort this way.
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valeriesusanne
- Posts: 154
- Joined: Wed May 30, 2018 12:30 pm
Re: sewing ability bug?
Well, that makes sense
Thanks!
Thanks!
"He doesn't understand. Explain as you would a child." General Roth'h'ar Sarris
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valeriesusanne
- Posts: 154
- Joined: Wed May 30, 2018 12:30 pm
Re: sewing ability bug?
Wow, that means when I finish my current level on Tailor (L4) I'll get a 50pt bump (with gilds)
Cool beans
Cool beans
"He doesn't understand. Explain as you would a child." General Roth'h'ar Sarris

