Title. A character with 1 Survival and 1 UA is able to punch small game down and circumvent the survival hard cap on the animal's quality resulting in the full quality of the animal.
This is not the case with Bats (Which I would also classify as 'small game' since their corpse fits inside a player's inventory.) so I assume this is a bug or oversight.
-
Tubby_Squirrel
- Posts: 104
- Joined: Sun Jul 31, 2022 5:29 pm
Bug/Oversight? Attacking small game avoids survival hardcap
Watch me on Twitch!
Formerly Pinkie-Pie
Formerly Pinkie-Pie
-
Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Bug/Oversight? Attacking small game avoids survival hard
Delete this
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
-
TwentyThree
- Posts: 178
- Joined: Mon Oct 10, 2011 10:58 pm
Re: Bug/Oversight? Attacking small game avoids survival hard
What the heck, delete this before the jorbmaster sees it and fixes it before the world resets.
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Bug/Oversight? Attacking small game avoids survival hard
When animals kill each other, there is no quality cap.
You can get q40 squirrel/rabbit killed by a fox or wolverine. HQ foxes can get killed by a badger or wood grouse.
You can get q40 squirrel/rabbit killed by a fox or wolverine. HQ foxes can get killed by a badger or wood grouse.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Bug/Oversight? Attacking small game avoids survival hard
That is significantly harder to set up or stumble upon. Jorb please fix punch exploit.vatas wrote:When animals kill each other, there is no quality cap.
You can get q40 squirrel/rabbit killed by a fox or wolverine. HQ foxes can get killed by a badger or wood grouse.
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Bug/Oversight? Attacking small game avoids survival hard
Rephrased for maximum clarity: animals that don't fight back, but drop a dead version of themselves upon death, do not get capped when attacked by players. This means you can bypass the intended survival hardcap on squirrels, hedgehogs and rabbits by killing them through combat instead of picking them up.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Tubby_Squirrel
- Posts: 104
- Joined: Sun Jul 31, 2022 5:29 pm
Re: Bug/Oversight? Attacking small game avoids survival hard
Well the fox/wolverine/wolf probably has a high survival ;Pvatas wrote:When animals kill each other, there is no quality cap.
You can get q40 squirrel/rabbit killed by a fox or wolverine. HQ foxes can get killed by a badger or wood grouse.
Watch me on Twitch!
Formerly Pinkie-Pie
Formerly Pinkie-Pie
-
Tubby_Squirrel
- Posts: 104
- Joined: Sun Jul 31, 2022 5:29 pm
Re: Bug/Oversight? Attacking small game avoids survival hard
Also Moles (but this would be a lot more tedious) and Chickens.vatas wrote:Rephrased for maximum clarity: animals that don't fight back, but drop a dead version of themselves upon death, do not get capped when attacked by players. This means you can bypass the intended survival hardcap on squirrels, hedgehogs and rabbits by killing them through combat instead of picking them up.
Watch me on Twitch!
Formerly Pinkie-Pie
Formerly Pinkie-Pie
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Bug/Oversight? Attacking small game avoids survival hard
Only way to really fix this is to cause picking up a critter corpse for the first time to be the action that applies the cap.
Pretty sure this is doable considering the way dice can remember if they've been rolled.
Pretty sure this is doable considering the way dice can remember if they've been rolled.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Mashadar
- Posts: 379
- Joined: Thu Jan 20, 2011 9:34 am
Re: Bug/Oversight? Attacking small game avoids survival hard
These kritters cannot reach high qualities, nor do they require multiple people to kill. What does it matter?
Survival hardcap was introduced to stop people from cheesing trolls and the like with alts.
Survival hardcap was introduced to stop people from cheesing trolls and the like with alts.