The idea is that every few real time weeks an earthquake would happen in a random supergrid. This earthquake would have the following effects:
Beforehand, several rumblings would give a warning about the upcoming earthquake
High Chance that existing mines would collapse, and have to be reprospected and rebuilt
Small chance that existing mines would collapse and vanish completely (Unless you took the chance to bail out when the warning rumbles occured, you are fucked.)
Small chance of new mining spots appearing randomly
Also, unrelated, a temporary reduction of LP gain when smoking cured hemp pots. Just because.
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Nigra
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- Location: Bavaria. It's near Germany.
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Brickbreaker
- Posts: 331
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Re: Earthquakes, Mine scrambling
Disasters in general would be exciting.
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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: Earthquakes, Mine scrambling
Interesting way to reshuffle mines and keep a need for exploring them, I like
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Earthquakes, Mine scrambling
Yes rebuilding village after village and walls after walls seems like a wonderful way to spend ones time. Just so some clueless noobs get the illusion they might actually own a mine someday. Dumb suggestion is dumb.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Nigra
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- Location: Bavaria. It's near Germany.
Re: Earthquakes, Mine scrambling
Or you could, you know, not do that. With the upcoming wagons and horses transporting ore from a mining outpost seems quite viable. Don't be such a lazy turtler.Avu wrote:Yes rebuilding village after village and walls after walls seems like a wonderful way to spend ones time. Just so some clueless noobs get the illusion they might actually own a mine someday. Dumb suggestion is dumb.
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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: Earthquakes, Mine scrambling
Lemme see, every few weeks (I'll assume three) 1 in 36 supergrids gets hit by a earthquake and loses it's mine, but most of them can just be rebuild. That means there is a 1 in 36 chance of getting hit by a quake and a smaller chance (I'll assume 25% most likely lower) of not being able to rebuild. This means that there is a 4.25% chance of losing your mine for good once in RL year. GTFO avu.Avu wrote:Yes rebuilding village after village and walls after walls seems like a wonderful way to spend ones time. Just so some clueless noobs get the illusion they might actually own a mine someday. Dumb suggestion is dumb.
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springyb
- Posts: 695
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Re: Earthquakes, Mine scrambling
Players who do nothing deserve good things too!
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Onionfighter
- Posts: 2957
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- Location: Mordor
Re: Earthquakes, Mine scrambling
How about a plague where your con = your random chance of survival.
And meteors that can randomly destroy your house.
Locust swarms that randomly eat all your crops.
Cutting trees has a risk of a tree falling on you and killing you.
Drinking water has the chance of giving you parasites.
HHP does not recover.
Bears kill.
And meteors that can randomly destroy your house.
Locust swarms that randomly eat all your crops.
Cutting trees has a risk of a tree falling on you and killing you.
Drinking water has the chance of giving you parasites.
HHP does not recover.
Bears kill.
Cheerleader
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Earthquakes, Mine scrambling
Already planned.Onionfighter wrote:Drinking water has the chance of giving you parasites.
Bears kill.
Well, rats certainly should. Why else would you want to domesticate the (completely lethal) lynx to keep them away? They should eat your supplies of food, too. Those that haven't already rotted, that is.Onionfighter wrote:Locust swarms that randomly eat all your crops.
Interesting idea. I hadn't though of it. Until now. We're already discussing another mechanic not entirely unlike it, though.Onionfighter wrote:HHP does not recover.
:)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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KoE
- Posts: 536
- Joined: Fri Jun 12, 2009 5:01 am
Re: Earthquakes, Mine scrambling
And here I was going to make a post about 'that sounds like a list of things not to give jorb ideas about' and lo and behold0 (even though it was loftar). And I thought bears killing was the only one planned.
Last edited by KoE on Mon May 03, 2010 3:18 am, edited 1 time in total.