Every 9 weeks, a storm triggering a great flood starts to rip the world asunder, finishing this task after one additional week. Gentle whirlpools and wild whirlpools form in all sorts of bodies of water over this week.
If you go through a gentle whirlpool, your ship and anything within it appear in a paradise, a parallel server where the game never wipes, except in cases of divine intervention. Wild whirlpools infrequently appear here.
If you go through a wild whirlpool, you wash ashore naked, without belongings, in a new and untouched world where, after 9 weeks, a great storm will appear anew. Your character has all stats reset to fresh and your spiritual connection to previous ancestors are severed... But you retain memories of your previous credos.
Also, you can only get one credo per world (quarryman no longer relies on forager.) Also, "fresh" worlds have new rare resources that do not exist in the permanent, never-ending, paradise... They also tend to be smaller archipelagos with islands carrying new sorts of dangerous threats both above and below ground. Both old and new environmental obstacles are more likely to end your life in these dangerous lands.
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Robben_DuMarsch
- Posts: 2646
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Sevenless
- Posts: 7704
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- Location: Canada
Re: Radical Gameplay Loop Change
Why would you make a non-wiping server when haven is notorious for lacking a proper endgame.
Also wouldn't anyone on that server pretty much be freeloading? The % of players who sub drops in the late game when you have large inventories and don't need the character progression as much (or at all, depending what the character does).
Last comment: Limiting people to 1 credo per 2 months is brutal for new players when many credos are considered mandatory for gameplay at this point.
Also wouldn't anyone on that server pretty much be freeloading? The % of players who sub drops in the late game when you have large inventories and don't need the character progression as much (or at all, depending what the character does).
Last comment: Limiting people to 1 credo per 2 months is brutal for new players when many credos are considered mandatory for gameplay at this point.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Radical Gameplay Loop Change
Then make it have an endgame, by patching one in over time.
Right now we have worlds that go on too long, and a goal to make worlds last forever.
While the devs work on the endgame at their own pace, there will be a world to try it out in earnest.
For those that want the early game experience, they'll have it, and it'll feed into the endgame loop of the "main" server.
I've no strong opinions on the credo issue. Everyone would start anew, as this would be a future world implementation. To the extent that it'd create too much of a gap between veteran players and new ones, perhaps, and perhaps that isn't a bad thing or perhaps it is and should then be scrapped.... or perhaps it'd be fine to just balance it in some way.
As to the freeloading issue: I imagine most players would maintain characters on both servers to some extent, unless they strongly preferred only one style of play.
Right now we have worlds that go on too long, and a goal to make worlds last forever.
While the devs work on the endgame at their own pace, there will be a world to try it out in earnest.
For those that want the early game experience, they'll have it, and it'll feed into the endgame loop of the "main" server.
I've no strong opinions on the credo issue. Everyone would start anew, as this would be a future world implementation. To the extent that it'd create too much of a gap between veteran players and new ones, perhaps, and perhaps that isn't a bad thing or perhaps it is and should then be scrapped.... or perhaps it'd be fine to just balance it in some way.
As to the freeloading issue: I imagine most players would maintain characters on both servers to some extent, unless they strongly preferred only one style of play.
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sMartins
- Posts: 3440
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Re: Radical Gameplay Loop Change
This would probably be the most difficult part, otherwise they would have already adopted something like this every end of the world.Robben_DuMarsch wrote: a storm triggering a great flood starts to rip the world asunder
I think the water is just a texture, nothing more, how do you figure the end of the world? Maybe it's more possible a layer of ash, like it's snow, dead trees and no more resources, then for me no Whirlpools, you die and a new cycle begins.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Radical Gameplay Loop Change
Solution: nerf credosSevenless wrote:Last comment: Limiting people to 1 credo per 2 months is brutal for new players when many credos are considered mandatory for gameplay at this point.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Sevenless
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Re: Radical Gameplay Loop Change
That's kind of a ridiculous statement. You suggest a massive change to the game without actually addressing the core problem with the game. Why try to fix what isn't broken, while hand waiving the real problem?Robben_DuMarsch wrote:Then make it have an endgame, by patching one in over time.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Radical Gameplay Loop Change
I'm not sure designing and adding a feature filled "end-game" is as low hanging a fruit as running two additional, smaller, servers parallel.Sevenless wrote:That's kind of a ridiculous statement. You suggest a massive change to the game without actually addressing the core problem with the game. Why try to fix what isn't broken, while hand waiving the real problem?Robben_DuMarsch wrote:Then make it have an endgame, by patching one in over time.
They have content spiraling and added worldwide conquest and territory control as an "end-game," alongside general emergent gameplay from the sandbox.
To be fair though I've got no idea what you mean by adding a "proper end game" so it's possible you mean something comparatively easy to design and implement that I'm overlooking.
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WowGain
- Posts: 1097
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Re: Radical Gameplay Loop Change
this is retarded



literally just get better at the game



literally just get better at the game
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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Robben_DuMarsch
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