As suggested in the announcement thread by someone else, replace the odd looking poles with small flagstone style graphics that can be walked over.
Alternatively, give us an action from mile stones to set the rally point for that stone. Then we can set up paths that go in straight lines and not have carts wander off the road.
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theTrav
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Jackard
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Re: Mile Stones: Remove bounding box, replace graphic
Yea... I talked it over with jorb a while ago and it sounded like he was agreeable. he also mentioned wanting to add a variant for water
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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KillerofLawyers
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Re: Mile Stones: Remove bounding box, replace graphic
Please do this. IF we could put milestones in the middle of our roads then we might start seeing highways between villages. I know I would probably be inclined to build a nice long cart road with inns and stuff along the way if it was easier to make it cart path-able.
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sabinati
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Blxz
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Re: Mile Stones: Remove bounding box, replace graphic
Variant for water sounds even more useful. Although i wonder how it would be implemented. I would love the idea of long boat trips being automated. Would at least lend a hand in facilitating intra-grid trade and resource collecting missions.Jackard wrote:Yea... I talked it over with jorb a while ago and it sounded like he was agreeable. he also mentioned wanting to add a variant for water
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Granger
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Re: Mile Stones: Remove bounding box, replace graphic
Simple solution would be to have the current milestone with a bigger turn radius. Since rinvers are not straight anyway the milestones could be placed at the shore, and with an increased turn radius something useable could come out of it.Blxz wrote:Variant for water sounds even more useful. Although i wonder how it would be implemented.
For streets they should be noncolliding though (like own HF, interaction possible as is passthrough).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Jackard
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Re: Mile Stones: Remove bounding box, replace graphic
already doing thisGranger wrote:Simple solution would be to have the current milestone with a bigger turn radius. Since rinvers are not straight anyway the milestones could be placed at the shore, and with an increased turn radius something useable could come out of it.Blxz wrote:Variant for water sounds even more useful. Although i wonder how it would be implemented.
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Onionfighter
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Re: Mile Stones: Remove bounding box, replace graphic
Buoys could be pretty simple, you just need a float, a rope, and a weight. The float could be a piece of wood, a glass sphere, or a duck.
Cheerleader
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KillerofLawyers
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Re: Mile Stones: Remove bounding box, replace graphic
What about a witch?
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sabinati
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Re: Mile Stones: Remove bounding box, replace graphic
well everyone knows a witch weighs less than a duck, so of course a witch would float. the problem is finding one before they get burned.