Watermill blocking movement (Intended?)

The worst monsters in the Hearthlands warp the fabric of space and time...
Barbamaus
Posts: 279
Joined: Tue Aug 30, 2016 10:24 pm

Watermill blocking movement (Intended?)

Post by Barbamaus »

Not sure if this is intended behaviour, or something you didn't think about, but watermills hitboxes make it possible to completely block small rivers.

I've tested it this way:
Image

They get so close together that you can't go through even with a rowboat or by swimming.
User avatar
Mashadar
Posts: 379
Joined: Thu Jan 20, 2011 9:34 am

Re: Watermill blocking movement (Intended?)

Post by Mashadar »

Yeah, please just let ships clip through them.
The watermills themselves are cool, but this is silly. Especially since you can't just destroy them by hand when someone pulls this shit.
User avatar
abt79
Posts: 1628
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Watermill blocking movement (Intended?)

Post by abt79 »

let us ride the wheels like a rollercoaster +1
Stoneface
Posts: 290
Joined: Sat Sep 04, 2010 1:28 pm

Re: Watermill blocking movement (Intended?)

Post by Stoneface »

Unless we are meant to be able to use them as water fortifications and should start designing around this new paradigm.... island fortress hearth vault when??
gravesmerch
Posts: 521
Joined: Thu Sep 08, 2022 6:13 pm

Re: Watermill blocking movement (Intended?)

Post by gravesmerch »

griefers better watch out for the dev hammer, wait next update
User avatar
The_Blode
Posts: 601
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: Watermill blocking movement (Intended?)

Post by The_Blode »

Has this even been acknowledged? Anywhere at all?

Return to “Bugs”