-
Hizeru
- Posts: 44
- Joined: Thu Apr 22, 2010 8:27 pm
translucent buildings?
is there a way to make buildings translucent so its easier to build behind them or should i get this thread moved to the suggestion forum?
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: translucent buildings?
yes you can do that it's an open source client
-
Hizeru
- Posts: 44
- Joined: Thu Apr 22, 2010 8:27 pm
Re: translucent buildings?
ok so those words mean things to me but i can't remember what they mean, mind going into that a bit
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: translucent buildings?
you'd need to unpack the jar file and edit the resources and repack it. the trav made some utility for it.
-
Zamte
- Posts: 526
- Joined: Sun Apr 04, 2010 2:12 am
Re: translucent buildings?
Should be able to add a console command like Pacho's nightvision that would disable the buildings rather than the light overlay. No idea how you'd go about it as I am not a coder, but the concept is very similar.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: translucent buildings?
Having the ability to plant trees when you can't see the ground (because eg. of building or other trees) would be nice.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: translucent buildings?
well it would require the client to unload the jar file and load a different one, i have no idea if it's even possible. it would be nice though.Zamte wrote:Should be able to add a console command like Pacho's nightvision that would disable the buildings rather than the light overlay. No idea how you'd go about it as I am not a coder, but the concept is very similar.
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: translucent buildings?
Out of curiosity I read theTrav's client is very outdated, would there be another semi-easy way of getting this done?sabinati wrote:well it would require the client to unload the jar file and load a different one, i have no idea if it's even possible. it would be nice though.Zamte wrote:Should be able to add a console command like Pacho's nightvision that would disable the buildings rather than the light overlay. No idea how you'd go about it as I am not a coder, but the concept is very similar.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: translucent buildings?
no, not his client. he made a utility program to unpack/repack the resource files.
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics