The following bug was first noticed shortly after the Attribute Dream update.
The following all used to work reliably:
1) if a hearthling has a shovel equipped, and a belt containing an axe, and starts to chop a tree, the axe will be auto-equipped.
2) if they then select "destroy" on a stump, the shovel would be auto-equipped. (Note that this requires a free hand or belt spot - which they will have if they started with the shovel equipped)
3) if on the other hand, they instead selected "lift" on a bush, the shovel would also be auto-equipped.
Since the _Attribute Dream_ update, (1) and (3) still work, but (2) is broken. The hearthling will instead chop away at the stump with their axe, at immense cost in stamina.
The player needs to manually switch tools.
This is a *change* in behaviour. I cannot imagine why such a change would have been made on purpose.
Neither person who reported this in the Attribute Dream thread has received a developer response so far, so I'm repeating the report here in the bugs forum in the hopes that it will be noticed.
Please fix this.
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SnuggleSnail
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Re: Belt No Longer Auto-equips Shovel
sledgehammerless
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meabeab
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Re: Belt No Longer Auto-equips Shovel
wallhack!SnuggleSnail wrote:sledgehammerless
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Xeloxs
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Re: Belt No Longer Auto-equips Shovel
I think Butchers cleaver is not auto-equipped too...
Auto-equip is not always important because if you want to mine with stone axe q200 in hand and have pickaxe q100 in belt- it is auto-equipped and lowers quality...
Auto-equip is not always important because if you want to mine with stone axe q200 in hand and have pickaxe q100 in belt- it is auto-equipped and lowers quality...
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gravesmerch
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Re: Belt No Longer Auto-equips Shovel
pretty sure destroy stump never auto-equipped, most activities never did in default client
I tried to mod this long ago, it's not a simple problem because you need to consider slots required, hands, belt, inventory, qualities sometimes, all kinds of arbitrary special cases when you decide to auto equip something
probably why loftar never changed much, even now I noticed shearing wool wont auto-equip, probably because of quality, and unequip sometimes is necessary
maybe some options to choose between speed or quality would make decisions easier, but still is a lot of decisions
I tried to mod this long ago, it's not a simple problem because you need to consider slots required, hands, belt, inventory, qualities sometimes, all kinds of arbitrary special cases when you decide to auto equip something
probably why loftar never changed much, even now I noticed shearing wool wont auto-equip, probably because of quality, and unequip sometimes is necessary
maybe some options to choose between speed or quality would make decisions easier, but still is a lot of decisions
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animary
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Re: Belt No Longer Auto-equips Shovel
"pretty sure destroy stump never auto-equipped"
I think you're right; either axe or shovel will destroy stump so game uses whichever is already equipped.
I think you're right; either axe or shovel will destroy stump so game uses whichever is already equipped.
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xyzzy57
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Re: Belt No Longer Auto-equips Shovel
You are incorrect. This was a case of the belt intelligently picking the better choice - unlike cases where it auto-equipped a Q 10 pickaxe (replacing a Q 100 axe) to mine Q 50 rock.animary wrote:"pretty sure destroy stump never auto-equipped"
I think you're right; either axe or shovel will destroy stump so game uses whichever is already equipped.
That intelligence has been removed.
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Nightdawg
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Re: Belt No Longer Auto-equips Shovel
xyzzy57 wrote:You are incorrect. This was a case of the belt intelligently picking the better choice - unlike cases where it auto-equipped a Q 10 pickaxe (replacing a Q 100 axe) to mine Q 50 rock.animary wrote:"pretty sure destroy stump never auto-equipped"
I think you're right; either axe or shovel will destroy stump so game uses whichever is already equipped.
That intelligence has been removed.
This is incorrect. There has NEVER been any intelligence to the belt. It only picks the last applicable tool you dropped onto it.
For example, if your hands are empty, and you have a shovel and an axe in your belt:
Pick up the shovel, then put it back on the belt. Now if you click to destroy a stump, it chooses the shovel.
If you pick up the axe and put it back on the belt, it picks the axe instead.
It's always been like this.
And to answer the question that people ask right after hearing this: all of this is handled server-side, so custom clients can't fix this issue either, otherwise we would've.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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SnuggleSnail
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Re: Belt No Longer Auto-equips Shovel
Ready for Loftar to look at the code and tell me I'm a retard doing a mandela effect, but I'm FAIRLY CERTAIN at least in the case of destroying stuff it would historically pick the highest damage tool in your belt. Fairly certain the tooltip update changed at least some behaviors.Nightdawg wrote:It only picks the last applicable tool you dropped onto it.
Not even sure what you've described is worse, though. Personally I'd like to just turn off the auto-switching and handle it manually unless it's significantly improved.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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