when to start fighting foxes

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fatkidjoe
Posts: 4
Joined: Sat Jan 30, 2010 4:10 am

when to start fighting foxes

Post by fatkidjoe »

so here i am with leather armor quality ten...poormans gloves, leather pants, leather body armor, and boots. i have a axe and want to kill a fox but im not sure if i am prepared with certain skills such as melee or strength. does anyone know a certian lvl you have to be to kill a fox? fyi i have unarmed combat,brawling, and militia training
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Thijssnl
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: when to start fighting foxes

Post by Thijssnl »

I must start by saying I have no experience with melee whatsoever, and havent fought foxes with UA for ages.
I think 30 melee is safe for fighting a lvl 5 (V) or something fox, or 20 if you understand the combat system yet.
Bottom line: You'd better get Marksman if you're new :)
Nah, kidding, its your choice,.. search around the forums for some good guides.
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Potjeh
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Joined: Fri May 29, 2009 4:03 pm

Re: when to start fighting foxes

Post by Potjeh »

30ish sounds about right. Practice on ants first, to get a hang of the combat system.
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Kolazonta
Posts: 20
Joined: Thu May 13, 2010 1:54 pm

Re: when to start fighting foxes

Post by Kolazonta »

Hm... and maybe could you help us with a little of tactics? What works vs foxes?

dash,dash,dash,dash,chop ? Or another moves?
Semis
Posts: 2
Joined: Mon May 24, 2010 9:09 am

Re: when to start fighting foxes

Post by Semis »

Haha Box em in and shoot them in the ass with your sling :lol:
Kolazonta
Posts: 20
Joined: Thu May 13, 2010 1:54 pm

Re: when to start fighting foxes

Post by Kolazonta »

Well... great, we already know that, sling is better, but we were asking about MELEE.
Semis
Posts: 2
Joined: Mon May 24, 2010 9:09 am

Re: when to start fighting foxes

Post by Semis »

No No, I know. Im just saying :p But honestly I have NO xp with the combat system in teh game. I do know that you should grind a crap load into all the combat and sub-combat still and get all your maneuvers before going out on a fox. Like every one is saying take on the ants. Hell, you can even eat the ant soldiers for a STR buff dood.
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exewu
Posts: 429
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Re: when to start fighting foxes

Post by exewu »

Dash *26, knock of opportunity *4 (or 5 ? I forgot), valerous strike*1
Build up more IP if you can't kill it in one hit

(I would use jump though or call down the thunder from a boat :p)
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Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: when to start fighting foxes

Post by Potjeh »

Dash sucks. Use charge for init, slide for defence and flex for offence. If your skill is low you may have to use dash to get the 6 init it takes to use flex, but after that switch to charge.
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Sarge
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Joined: Fri Oct 09, 2009 3:41 am

Re: when to start fighting foxes

Post by Sarge »

exewu wrote:Dash *26, knock of opportunity *4 (or 5 ? I forgot), valerous strike*1
Build up more IP if you can't kill it in one hit

(I would use jump though or call down the thunder from a boat :p)
If you are unsure of how much damage to the enemies' defense bar your skill level will make, then rather use sting as your first hit attempt, since valorious drain less enemy defense. You use valorious when you know you will be applying the hit that kills.
Potjeh wrote:Dash sucks. Use charge for init, slide for defence and flex for offence. If your skill is low you may have to use dash to get the 6 init it takes to use flex, but after that switch to charge.
I find there are times when dash is not bad at all. Dash is slower than charge, but charge consumes your defense. Judging the situation, for me, determines which I will use and sometimes it is both.
factnfiction101 wrote:^I agree with this guy.

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