Curios made in limbo are not study-able after spawning in

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rfxDarth
Posts: 101
Joined: Tue Mar 09, 2010 4:13 pm

Curios made in limbo are not study-able after spawning in

Post by rfxDarth »

Made a few cone cows and toy chariots while waiting for inheritance to become available, spawned in, but the timer ran out but they are just left sitting there in study window. Popping them out and trying to study them again does not restart the timer, nor anyone else can study them.

Also, skills learned during that time get overwritten and unlearned but the quests remain active but un-finishable until re-learning the related skills.

Oh, and learning swimming and going over river straight down the middle does not result in an ambiguously gendered character model. Literally unplayable.
Rebs
Posts: 274
Joined: Mon Jul 13, 2015 3:39 pm

Re: Curios made in limbo are not study-able after spawning i

Post by Rebs »

rfxDarth wrote:Made a few cone cows and toy chariots while waiting for inheritance to become available, spawned in, but the timer ran out but they are just left sitting there in study window. Popping them out and trying to study them again does not restart the timer, nor anyone else can study them.

Also, skills learned during that time get overwritten and unlearned but the quests remain active but un-finishable until re-learning the related skills.

Oh, and learning swimming and going over river straight down the middle does not result in an ambiguously gendered character model. Literally unplayable.

I assume inheriting after all this work in the starting zone (which honestly sounds crazy not sure why you would bother) is likely the issue, not sure about the studies themselves then sounds like you got some unique items now. Swimming across the river is some funny shit though.
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rfxDarth
Posts: 101
Joined: Tue Mar 09, 2010 4:13 pm

Re: Curios made in limbo are not study-able after spawning i

Post by rfxDarth »

Rebs wrote:
rfxDarth wrote:I assume inheriting after all this work in the starting zone (which honestly sounds crazy not sure why you would bother)
It was just an alt watching a natural resource that happened to die to wildlife because I fucked up it's placement, which I respawned and then immediately died again, so I had to wait I think 8 hours before being able to inherit again. The skills didn't matter much but hearthfire placement was because I couldn't be arsed to go build another wilderness beacon, so I had nothing better to do in the meantime. Sadly there isn't a single stone around for a stone axe (but there is clay for ceramic knife), otherwise I'd build an entire village right there just shits and giggles.
Rebs
Posts: 274
Joined: Mon Jul 13, 2015 3:39 pm

Re: Curios made in limbo are not study-able after spawning i

Post by Rebs »

rfxDarth wrote:
Rebs wrote:
rfxDarth wrote:I assume inheriting after all this work in the starting zone (which honestly sounds crazy not sure why you would bother)
It was just an alt watching a natural resource that happened to die to wildlife because I fucked up it's placement, which I respawned and then immediately died again, so I had to wait I think 8 hours before being able to inherit again. The skills didn't matter much but hearthfire placement was because I couldn't be arsed to go build another wilderness beacon, so I had nothing better to do in the meantime. Sadly there isn't a single stone around for a stone axe (but there is clay for ceramic knife), otherwise I'd build an entire village right there just shits and giggles.
you do you man.. I mean I get the challenge of it for giggles.

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