Game Development: Crystal Patch

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Crystal Patch

Post by jorb »

We've been developing, and here's what's new.

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Key Fixes
-----------------------
  • All Thingwalls are now surrounded by a Thingwall Claim. Thingwall Claims prevent building siege relevant objects (walls, houses, &c), and other claims from being expanded over it.
  • Fixed several problems with hunger
    • Hunger was not inherited properly. It now is.
    • A character's "distance" to the server lead was incorrectly calculated using the current FEP-meter max, rather than the highest attribute, causing a reduced FEP-meter (e.g. from food variance bonus) to effectively count your stats as that much lower.
  • Fixed a bug by which things in the process of being battered with a "Battering Ram" could be repaired.
  • You can now repair Symbel items using other Symbel items, much like with armor. Symbel items no longer disappear when they break, but, rather, much like armor, are indicated as currently useless with a reddish tint.
  • You can now set lock items to be in an explicitly unlocked state. This allows you to create objects (containers, doors, &c) which do have a lock for purposes of e.g. not being able to recieve a lock, but which are perpetually unlocked, i.e. can be opened by anyone and such. You can remove/reapply the lock to change this setting. Useful when e.g. wanting to leave a gate open, but not wanting some bandit to apply a lock to it.
Small Fixes
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  • It is now possible to build "Well"s in caves.
  • Dead characters no longer snore.
  • Fixed a bug by which tame horses could be led through ridges in thickets.
  • "Wood Scorpion"s now longer spawn during winter.
  • Fixed a problem with the "Ice Bear" minimap icons not distinguishing between dead and alive animals.
  • Fixed a problem with the "Ice Bear Cape" not having as many slots as the normal "Bear Cape".
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Crystal Hat".
Store Description wrote:Image$7 We must construct additional pylons!
All Gold subscribers have been awarded the "Crystal Hat", free of charge.

In the Pipe
----------------------- Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Regulus2424
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Re: Game Development: Crystal Patch

Post by Regulus2424 »

holy shit did you get on ADHD meds or something
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Suffragium
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Re: Game Development: Crystal Patch

Post by Suffragium »

Actually pretty significant patch, very nice
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HasseKebab
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Re: Game Development: Crystal Patch

Post by HasseKebab »

pog
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Robertzon
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Re: Game Development: Crystal Patch

Post by Robertzon »

interesting
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lordgrunt
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Re: Game Development: Crystal Patch

Post by lordgrunt »

jorb wrote: [*] It is now possible to build "Well"s in caves.
that's pretty epic and game changing. will there be any correlation of depth level and water Q? current waters don't really care how deep they are as of now.
jetharius
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Re: Game Development: Crystal Patch

Post by jetharius »

Yay to the cape fix, still want to be able to use ice bear meat in BBB though.
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AliExpressMerchant
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Re: Game Development: Crystal Patch

Post by AliExpressMerchant »

A character's "distance" to the server lead was incorrectly calculated using the current FEP-meter max, rather than the highest attribute, causing a reduced FEP-meter (e.g. from food variance bonus) to effectively count your stats as that much lower.
holy fuck, you can't be serious
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Kahned
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Re: Game Development: Crystal Patch

Post by Kahned »

lordgrunt wrote:
jorb wrote: [*] It is now possible to build "Well"s in caves.
that's pretty epic and game changing. will there be any correlation of depth level and water Q? current waters don't really care how deep they are as of now.
The only thing Im interested in this 'patch'
Miss_Min
Posts: 175
Joined: Sun Mar 25, 2012 11:28 am

Re: Game Development: Crystal Patch

Post by Miss_Min »

Ty for 'he's actually dead, he's not just sleeping'.

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