Alchemist Credo
"While others have studied the world and the old gods, you have grown to uncover the hidden nature of the world through strange brews. Where others see common herbs and curious minerals, you see ingredients waiting to have their secrets revealed. Through patience and persistence, even the most humble ingredients seem to transform within your hands into something extraordinary.
Though the path of the Alchemist is not without risk, every failed experiment is new knowledge to be gained, and each discovery opens new doors to greater brews. For those willing to venture beyond the known, secrets are waiting to be found in all things. Brewing the Alchemist Brew promises..."
Depends on Mystic & Gardener
- +25 Lore
- +15 Psyche
- Chance to Double Elixir output
- Alchemy wounds heal significantly faster (Aching joints, Blistering Headache, Chills & Nausea, Maddening Rash, Rot Gut)
- Ability to craft "Seared combustion" (Same as a Fiery combustion but uses Ash, A Beautiful Dream, Tar, & Alchemical Ingredient)
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cellites
- Posts: 69
- Joined: Mon Jan 07, 2019 1:27 am
Re: Alchemist Credo Concept
Love the concept of a credo for alchemy, I feel like system is one of the stronger ones in haven and not enough people really dive into it.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Alchemist Credo Concept
A Beautiful Dream?! A Beautiful Dream?!!!! A Beautiful Dream for everything! A Beautiful Dream for that thing and that thing and that thing!
worst idea just because of this.
Also unfair to make Alechemist more fun then it already is. you think jorb should update alchemist 3 worlds in a row
worst idea just because of this.
Also unfair to make Alechemist more fun then it already is. you think jorb should update alchemist 3 worlds in a row
Administrator of CoS
game ideas
game ideas
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Regulus2424
- Posts: 693
- Joined: Mon Feb 16, 2015 3:48 pm
Re: Alchemist Credo Concept
don't put worthless stat bonuses at the first two levels just because Jorbtar does it
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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lordgrunt
- Posts: 460
- Joined: Sat Nov 05, 2011 11:49 pm
Re: Alchemist Credo Concept
Couldn't agree more. lack of imagination shows.Regulus2424 wrote:don't put worthless stat bonuses at the first two levels just because Jorbtar does it
Bonuses from achieving alchemy credo steps should reward you with hidden knowledge of ingredients. maybe a slast step, dunno, but just looking at the stone in hand (or w/e ingredient) could give you maybe 1 of its stats as surefire hint of what it can do to your potion.
myself, not a fan of alchemy at all, but with smart options of credo rewards, who knows?
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guterpop
- Posts: 50
- Joined: Sun Mar 12, 2017 4:11 am
Re: Alchemist Credo Concept
I mostly do it due to the fact of making it look like something they would add but if you want something to replace the 2 I did have them in mindRegulus2424 wrote:don't put worthless stat bonuses at the first two levels just because Jorbtar does it
- Ability to make "Potent Concoction"
An elixir that needs a jar, .25L tar, 1.0L water 3 alchemy ingredients.
This elixir will take any matching aspects and double the strength of the effects but will deal 5% max HP when swilled
- Elixirs made are "Well made" and last 10m longer
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guterpop
- Posts: 50
- Joined: Sun Mar 12, 2017 4:11 am
Re: Alchemist Credo Concept
I did have this idea but it also ruins what makes alch fun is learning what each thing does and testing them to see if you can make something really good, also it would lead to 1 person rushing the credo so they could just tell 1 of everything about alch and that would have some VERY bad downsideslordgrunt wrote:Couldn't agree more. lack of imagination shows.Regulus2424 wrote:don't put worthless stat bonuses at the first two levels just because Jorbtar does it
Bonuses from achieving alchemy credo steps should reward you with hidden knowledge of ingredients. maybe a slast step, dunno, but just looking at the stone in hand (or w/e ingredient) could give you maybe 1 of its stats as surefire hint of what it can do to your potion.
myself, not a fan of alchemy at all, but with smart options of credo rewards, who knows?