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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
fireplace, embers and lighting
Since we now have dynamic lighting wich is nice to see and pretty fun, my idea is: fireplace may rarely create an everlasting ember in his inventory once cooled down, and we should be able to use everlasting embers on torchposts to get a small light source. Also: let us gather ash from fireplaces.
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lordgrunt
- Posts: 460
- Joined: Sat Nov 05, 2011 11:49 pm
Re: fireplace, embers and lighting
try this: place any pitbaked goods inside fireplace, fill it up with 2 blocks, light it up and forget about it. come back to a 9x 0.5kg of ash. can be done in kiln as well, but man, it takes so much longer and much more fuel.
if you instead wanted the ash from the fuel you have put inside, you'd get at most 2 blocks worth of ash, of exact quality the fuel you used. pitbaked goods can reach enormous qualities, with no drop or soft/hardcap. <hint-hint>
if you instead wanted the ash from the fuel you have put inside, you'd get at most 2 blocks worth of ash, of exact quality the fuel you used. pitbaked goods can reach enormous qualities, with no drop or soft/hardcap. <hint-hint>
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: fireplace, embers and lighting
oh, i know, i already use pitbaked, or also bread to get ash, but if you just need quantity at start, it would be good to get some more by ovens and fireplaces (and should be easy to code too).