Hi!
Brickwalls get very expensive at larger sizes. My rough estimate for a 100x100 enclosure with a few gates:
- Brick x4970
- Stone x1270
- Bar of Wrought Iron x70
- Bar of Steel x28
That is about 62 full brick stockpiles, plus the clay and kiln fuel for every brick. For a small group this makes a large walled area close to impossible, and these numbers are only approximate.
Ideas:
1. Cheaper long runs
- Lower the brick cost per wall section, or make subsequent cornerposts cheaper, so the cost grows more slowly with size
2. Color by brick type
- Bricks already have different colors depending on the clay they're fired from. It would be great if the wall used the color of the bricks it was built with, so you could have red, grey, white walls and so on, or even patterns.
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Avalon_N7
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Oldimaru
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Re: Brickwall: cost at large scale, and color by brick type
+1 that gay knows what he want!
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The_Lich_King
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Re: Brickwall: cost at large scale, and color by brick type
I thought Brickwalls being costly at scale was kinda the point... seems ridiculous to let someone brickwall a large portion of land without making them work for it
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Avalon_N7
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Re: Brickwall: cost at large scale, and color by brick type
yes, agree, but what is work for you? the main point is re-think Brickwalls. Right now as I see no one liking to use it because It is resource-intensive, unprofitable, and no longer makes any sense.The_Lich_King wrote:I thought Brickwalls being costly at scale was kinda the point... seems ridiculous to let someone brickwall a large portion of land without making them work for it
Either remove this mechanic entirely or rework it.
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mvgulik
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Re: Brickwall: cost at large scale, and color by brick type
Based on current implemented features that would mean that each wall section that you like to give a different color from the previous section ... needs to be build separately. ... (No thanks)Avalon_N7 wrote:2. Color by brick type
- ... It would be great if the wall used the color of the bricks it was built with, so you could have red, grey, white walls and so on, or even patterns.
The current multi coloring system the game uses is completely useless for multi-coloring wall parts inside a given section build.
It would need a alternative way that would color the wall parts based on the order of the supplied bricks(colors). ... Which is highly prone to simple user errors (while ignoring the fact that stacking and un-stacking might mix things up too). ... (No thanks either)
The last option that comes to my mind is to allow recoloring wall part AFTER the wall is build (at a additional brick price ofc).
Might be a lot of click-work (unless you also can do this per selected section), but time and color-errors become minor things. ... (my favorite, ofc, at this point)
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