I know this is a bit of a silly, far fetched suggestion but I thought I'd shoot anyway, expect nothing and maybe if it goes somewhere I can be pleasantly surprised...
I'd love it if the game of Go, also known as Igo, Weiqi and Baduk, be added to the board games available in Haven. You've added Chess, and that's great and all, but I don't really like Chess. I play the alternative, Go.
It's fair to say that it's unlikely that Bronze Age Germanic tribes were playing Go, but the game of Go is roughly around 4000 years old. The rules are simple and easy to pick up, yet difficult to master. I'm specifically requesting 2 player functionality only. Playing go against AI is shite. Please, we won't need any Go AI inside haven and hearth. That might be hard to implement as well. But I figure the simple functionality of a Go Board shouldn't be that absurdly difficult to program if it has no AI functionality included...
Furthermore, Haven and Hearth has an element of myth and fantasy in it. It might be a strange place for the game of Go to appear in, but we have trolls and walking trees in this game. It is not anachronistic, Go is a very old game. Very, very old.
As well, the board game skill is already implemented in the game. This would simply be an extension of it.
I'd love to play Go with the fellow members of my village. The game is rich in military strategy. I've been debating putting down a chess board, and then playing the game of go on OGS or something, but that's kind of a Larp. I'd prefer to play the game, inside the game. Playing go through a website also requires registering an account on OGS or pandanet and the likes. It's inconvenient, and adds an extra step that I doubt I can convince anyone else to follow through with.
The artistry involved in making Go Boards and Go Stones is equally impressive.
The board itself can be made of various types of wood.
The stones have traditionally used Clamshells for the White Stones and polished slate for the black stones. Players can collect these in the game and use them in the construction of go boards, if we want to remain accurate here.
As well, there are what are known as Yunzi stones, which are cheaper and easier to manufacture than clam and slate. Semi precious rocks such as Jade, Marble, quartz, Agate and Amber are pulverized, then melted down in a kiln, before being poured into beautiful glass like beads. This could potentially be unlocked via the glass blowing skill. Whichever interests our mighty Jorbtar more.
The graphical design of the board is not complex either. Being a simple grid on a block of wood or a slab of stone even. I don't imagine the graphics would require a heavy amount of implementation to work.
When 4 stones surround an opponents stone, that stone is captured. All the pieces in Go are equal. There are no knights, pawns, queens and kings to program seperately. I imagine programming a go board would be incredibly simple.
There are even many open source Go programs, such as Kigo to dissect and borrow code from.
Anyway, that's my pitch. I hope you consider it. I would greatly appreciate being able to teach and play go within haven and hearth. And the implementation, like the game itself, can be as complex or as simple as youd like it to be. It's your game after all. We trust in whatever you decide. Thank you.
-Buffy
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Senretsu
- Posts: 70
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- Location: Canada
Go/Weiqi/Baduk
Poopity scoop
Scoop diddy whoop
Whoop di scoop di poop
Poop di scoopty
Scoopty whoop
-Kanye West, "Lift Yourself"
Scoop diddy whoop
Whoop di scoop di poop
Poop di scoopty
Scoopty whoop
-Kanye West, "Lift Yourself"
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Regulus2424
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Re: Go/Weiqi/Baduk
that's a crazy amount of effortposting considering the current state of the forum
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W13 - sprucecap extraordinaire from Magnanimous Magistrates
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W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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mvgulik
- Posts: 4103
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Re: Go/Weiqi/Baduk
Technically one could:
* Pick two colors with similar lightness to create a paved board.
* Create a lot of light and dark pawns. (And create some areas to store them. Below ground comes to mind)
* Use tile center to place instead of tile crossings. (unless you like to used the default grid)
(And this is probably also going to be the only way ever in HnH)
https://en.wikipedia.org/wiki/Go_variants
* Pick two colors with similar lightness to create a paved board.
* Create a lot of light and dark pawns. (And create some areas to store them. Below ground comes to mind)
* Use tile center to place instead of tile crossings. (unless you like to used the default grid)
(And this is probably also going to be the only way ever in HnH)
https://en.wikipedia.org/wiki/Go_variants
Ignored(29): "Would you like to know more"
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meabeab
- Posts: 148
- Joined: Fri Mar 26, 2021 9:06 pm
Re: Go/Weiqi/Baduk
Game of Go in HnH could be a cupboard game. Like these: Surely, 13×13 container is coming with the next update in the pipe.
I believe players could also make carpets with Go grid and then... I wish hearthlings could sling or just drop/place items like stones with a little bit more precision.
@mvgulik do you think dropped item coords shifts randomly by server (at the moment that item is dropped)? Or do hearthlings always drop items exactly on their current position, and only item's terobjs model has a slight random offset?
I believe players could also make carpets with Go grid and then... I wish hearthlings could sling or just drop/place items like stones with a little bit more precision.
@mvgulik do you think dropped item coords shifts randomly by server (at the moment that item is dropped)? Or do hearthlings always drop items exactly on their current position, and only item's terobjs model has a slight random offset?
Last edited by meabeab on Tue Oct 13, 2026 2:55 pm, edited 1 time in total.
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IsThisRad
- Posts: 86
- Joined: Fri Aug 19, 2022 5:49 am
Re: Go/Weiqi/Baduk
This is very neat, I would like to see them further utilize Boardgames skill by adding a bunch of little game piece curios, as well as a game table that can hold said curios.meabeab wrote:Game of Go in HnH could be a cupboard game. Like these:Surely, 13×13 container is coming with the next update in the pipe.
I believe players could also make carpets with Go grid and then... I wish hearthlings could sling or just drop/place items like stones with a little bit more precision
Also, please spend an inordinate amount of time implementing an overcomplicated and very clunky playing card system wherein cards can be flipped, combined into decks to shuffle and draw from, etc etc. This would, of course, require them to pivot their main development focus to new Item Controlled Item technology, but this may well prove more feasible than OCO. Only time will tell.
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