I think there should be a way to specialize more. What I propose is that after hitting a certain level in a skill(Pretty damn high), they should get a certain bonus but you can only get one bonus on a character.
For example, a high level farmer could make (and possibly be the only to use) a 20 slot seed bag, a carpenter with a tool bet( or even a wood cart that holds 10 logs), or a cook could make a high level recipe or make up to 6 items in an oven.
These are just examples but they could go from like a specialized crafting recipe, faster speed of crafting, a storage device, or even a tool.
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Riou1231
- Posts: 710
- Joined: Fri Mar 26, 2010 1:50 am
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Skill Bonuses
Sounds like a great idea, a little rough around the edges, but smoothed out could be awesome.
(Would need something specific to merchanting too)
(Would need something specific to merchanting too)
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Fenrispantom
- Posts: 95
- Joined: Mon Apr 05, 2010 5:14 am
- Location: Rivercamp
Re: Skill Bonuses
that would be a cool idea even if you a jack of trades in a way you still have one skill that standout form the rest so this idea would be nice
My friends are those who stand beside me, My enemies are those who stand against me, Those in between are innocent
I swear to protect my friends and the innocent from my enemies
So my question is Who Are You?
I swear to protect my friends and the innocent from my enemies
So my question is Who Are You?