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HulkingUnicorn
- Posts: 120
- Joined: Sun Nov 15, 2009 9:05 pm
use metal nuggets for repairs
Can't repair plow with cast iron nugget, but cast iron bars can be used. Does the system allow for repairing something with two different objects of different "repair value"?
Last edited by sabinati on Wed Jun 09, 2010 1:46 am, edited 1 time in total.
Reason: moved to c&i at OP's request
Reason: moved to c&i at OP's request
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Darkren
- Posts: 364
- Joined: Wed Feb 03, 2010 5:36 pm
Re: Can't repair plow with cast iron nugget,
Obviously not. 
Stuff that requires metal to be repaired requires bars. Might be worth a suggestion on the C&I, at best, though it seems ridiculously small-scale.
Stuff that requires metal to be repaired requires bars. Might be worth a suggestion on the C&I, at best, though it seems ridiculously small-scale.
Jackard wrote:moral of the story - the 'aesop', if you will -
all germans are evil
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HulkingUnicorn
- Posts: 120
- Joined: Sun Nov 15, 2009 9:05 pm
Re: Can't repair plow with cast iron nugget,
Doesn't make much sense that you can repair it completely with an iron bar but do nothing at all with a nugget. Iron nuggets aren't useful for much more than small scale trades at the moment.
It's not economic at all to try to repair a plow before it's impossible to use it anymore, as it never needs more than one bar to be completely fixed. Letting a nugget repair about 10% would give more flexibility.
Of course this would be applied to all the repairable metal things if that's the case with other items as well.
My question was aimed more at the devs, though I'll explain it a bit better.
Currently we can use "bar on any common metal" or "string" to create/repair some objects, instead of specific objects such as "bar of cast iron" or "yarn". All these objects have the same "value"; one bar of iron or one bar of bronze will satisfy the game. Those are in the same category so it makes sense.
If you threw nuggets into the mix, then that would obviously not work the same way. That's why I wonder if the games item system can support repairing with nuggets alongside bars without rewriting stuff, or if it's a relatively quick tweak. Should it be the former it's probably way too minor a thing, I'm not advocating making this their focus or something
Yes, if this is the case for all metal objects, it may find a better home in C&I - I'll petition the demigods :p
It's not economic at all to try to repair a plow before it's impossible to use it anymore, as it never needs more than one bar to be completely fixed. Letting a nugget repair about 10% would give more flexibility.
Of course this would be applied to all the repairable metal things if that's the case with other items as well.
My question was aimed more at the devs, though I'll explain it a bit better.
Currently we can use "bar on any common metal" or "string" to create/repair some objects, instead of specific objects such as "bar of cast iron" or "yarn". All these objects have the same "value"; one bar of iron or one bar of bronze will satisfy the game. Those are in the same category so it makes sense.
If you threw nuggets into the mix, then that would obviously not work the same way. That's why I wonder if the games item system can support repairing with nuggets alongside bars without rewriting stuff, or if it's a relatively quick tweak. Should it be the former it's probably way too minor a thing, I'm not advocating making this their focus or something
Yes, if this is the case for all metal objects, it may find a better home in C&I - I'll petition the demigods :p
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sabinati
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Re: use metal nuggets for repairs
it would be nice to only need a few nuggets instead of a whole bar to repair a plow
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Grog
- Posts: 2747
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: use metal nuggets for repairs
metal is metal. if 1 bar is enough, 2 nuggets too.
+1
+1