Does anyone know the formula for tree quality?
I've gotten some strange Q's using all the same stuff or so i thought.
-
Whitehead1771
- Posts: 61
- Joined: Mon Mar 29, 2010 10:06 pm
tree quality?
What fate can be worse than to know we have no one but ourselves to blame for our misfortunes!
- Sophocles
- Sophocles
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: tree quality?
it's basically just the average of materials and table softcapped by your farming with a little +/- randomness at the end
-
Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: tree quality?
It's suspiciously similar to crops...
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
-
Rhiannon
- Posts: 541
- Joined: Wed Nov 04, 2009 3:01 am
- Location: Ravenholm
Re: tree quality?
Whitehead1771 wrote:Does anyone know the formula for tree quality?
I've gotten some strange Q's using all the same stuff or so i thought.
For the best trees and to keep upping their quality....raise your farming and on a regular basis up Q your materials. Dex can be important in making the tree pots, carpentry is important in making the tables (And lumber). Get good axe and saw to make best lumber, good clay + dex to make good kiln and pots, farming to grow good fibre for the tables (And replanting of trees) and of course the best water and soil you can find. All of these things (plus as Sabinati said, a small random +/- factor at planting) go into making good trees and continuing to up their quality...remember to rotate out your table and pots as you increase your dex and carpentry and use the better wood (and fibre) you get from your latest trees and string crops. Trees are one of the funnest things in the game to me it just takes dedication an a lot of work and a long term commitment.
************************************ RAVENHOLM ************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
-
Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: tree quality?
i guess he knows how to improve the quality. his question was how to calculate the resulting tree-quality
Favourite thread: viewtopic.php?f=9&t=3388
-
exewu
- Posts: 429
- Joined: Sun Mar 28, 2010 1:42 am
Re: tree quality?
((pot+water+seed+soil)/4+table)/2 + random (-2,+5)
Not 100% on this, I'm not the resident treehugger :p
Not 100% on this, I'm not the resident treehugger :p
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: tree quality?
noooooo my secret formula ;_______;
-
Whitehead1771
- Posts: 61
- Joined: Mon Mar 29, 2010 10:06 pm
Re: tree quality?
so with that formula {[(soil+water+pot+seed)/4]+table)2 +random the table seems to have a higher impact than any other single item. so could say: soil+water+pot+seed+(4*table) all divided by 8. Glad i just made a new table.
my newest attempt is Soil(74) water(34) Pot(37) Seed(15) Table(40ish) so....should get 40+/- a bit.
What fate can be worse than to know we have no one but ourselves to blame for our misfortunes!
- Sophocles
- Sophocles
-
Whitehead1771
- Posts: 61
- Joined: Mon Mar 29, 2010 10:06 pm
Re: tree quality?
exewu wrote:((pot+water+seed+soil)/4+table)/2 + random (-2,+5)
Not 100% on this, I'm not the resident treehugger :p
Pretty sure this is not quite right: here is some data:
Farming(67)-Soil(74)x4 / water(34) / Pot(36) / Seed(21) ...Table(25) resulting tree Q24 ...By formula: 33
Farming(67)-Soil(72)x4 / water(34) / Pot(36) / Seed(10) ...Table(25) resulting tree Q15 ...By formula: 31.5
I am so confused.
Can anyone shed some additional incite into this tree quality issue?
What fate can be worse than to know we have no one but ourselves to blame for our misfortunes!
- Sophocles
- Sophocles
-
kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: tree quality?
looks like the formula is not what its going to be but rather what its soft cap is, the actual tree q might then be -2 to +5 of the seed q(????), or something, will have to wait for my own trees to growWhitehead1771 wrote:exewu wrote:((pot+water+seed+soil)/4+table)/2 + random (-2,+5)
Not 100% on this, I'm not the resident treehugger :p
Pretty sure this is not quite right: here is some data:
Farming(67)-Soil(74)x4 / water(34) / Pot(36) / Seed(21) ...Table(25) resulting tree Q24 ...By formula: 33
Farming(67)-Soil(72)x4 / water(34) / Pot(36) / Seed(10) ...Table(25) resulting tree Q15 ...By formula: 31.5
I am so confused.
Can anyone shed some additional incite into this tree quality issue?
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.