Trespass toggle

Old C&I threads.
shockedfrog
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Trespass toggle

Post by shockedfrog »

At the moment it's a bit too easy to accidentally trespass while wandering around, leading to another age spent in the swamps. Being able to disable the skill until it's actually needed would be handy.
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jorb
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Re: Trespass toggle

Post by jorb »

Agree completely.
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shockedfrog
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Re: Trespass toggle

Post by shockedfrog »

Oops, meant to post that in the Critique forum.
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sami1337
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Re: Trespass toggle

Post by sami1337 »

you could kinda build a death trap. Just make a super long claimed land. You'd have no idea what hit you and run off to the swamps again.
Perhaps make it so trespassing is off by default, but could be turned on when you hit the claimed land and press yes the button.
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loftar
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Re: Trespass toggle

Post by loftar »

Yeah, we've been planning that for a long time; the problem is just that we cannot figure out a reasonable UI for it. I'm considering if it would be reasonable to be able to open a "claim information" dialog for any plot you can see, which could display such things as the owner of the land. That dialog, then, could include a button for trespassing.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Haven
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Re: Trespass toggle

Post by Haven »

Just sticking this under the similar-looking topic, but I'm wondering if 6hp a step might be a bit much for Trespassing to serve its intended purpose... From the look of things, keeping your stuff a few squares inside your claim is all it takes to utterly safeguard it. Of course, that might just be the intention..?
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loftar
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Re: Trespass toggle

Post by loftar »

Well, the HHP penalty for trespassing is really just a temporary measure until we get our intended system in place. We plan something based on "revenge points", but we haven't formulated the intended system in detail quite yet.

Maybe we should start a "dev blog" forum or similar to post about such future ideas.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
shockedfrog
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Re: Trespass toggle

Post by shockedfrog »

Is it supposed to be per-step? From what I've noticed it's a one time penalty when entering someones land, only repeated due to either walking over the line again accidentally or (sometimes happens, sometimes doesn't, odd bug) as a result of leaving a house on claimed land.
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kaka
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Re: Trespass toggle

Post by kaka »

You're only supposed to be penalized when entering someone's land, not per step.
I believe "steps" are non-existant in the code, they are only perceived through the visual animation.

It would be great if anyone could confirm this bug.
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loftar
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Re: Trespass toggle

Post by loftar »

For sure, I've never implemented damage per step, or per tile, or for any other form of continued movement; only when "initiating" the trespass, and I've never noticed any effect to the contrary myself. Are you really sure that you take continuous damage?
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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