Are they a bad thing for a village?
As far as I can tell, there is only one in the entire world, and it leads to a crappy Russian town. (ISENGAURD)
I was thinking about setting one up to draw hearthlings to our village's region, as it is very vacant and secluded.
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martinuzz
- Posts: 381
- Joined: Sat Dec 19, 2009 12:41 pm
Re: Charter Stones.
Prepare to have your forests clearcut then.
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Ginnungagap
- Posts: 50
- Joined: Sat May 29, 2010 2:20 pm
Re: Charter Stones.
Oh, they already half way are.
But we do have a tree farm inside the village, so it wouldn't be that big of a deal.
I'm just wondering why no one else has a charter stone, and if I would be making a huge mistake...?
But we do have a tree farm inside the village, so it wouldn't be that big of a deal.
I'm just wondering why no one else has a charter stone, and if I would be making a huge mistake...?
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martinuzz
- Posts: 381
- Joined: Sat Dec 19, 2009 12:41 pm
Re: Charter Stones.
A charterstone would indeed attract more players to your area. If you want that, that's fine, do activate it.
However, if you do some reading up on the forums about the world 2, and the city (and the Ring) of Brodgar in that world,
you might get an idea why most villages rather *not* activate their charterstones.
However, if you do some reading up on the forums about the world 2, and the city (and the Ring) of Brodgar in that world,
you might get an idea why most villages rather *not* activate their charterstones.
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Ginnungagap
- Posts: 50
- Joined: Sat May 29, 2010 2:20 pm
Re: Charter Stones.
I can only imagine uber characters using our charter stone to track our village and leveling it.
That's about the only worry I have.
That's about the only worry I have.
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sabinati
- Posts: 15527
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- Location: View active topics
Re: Charter Stones.
active charterstones have not worked out very well for any village in the past
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: Charter Stones.
Why don't we re-make that, or something similar? It would be a lot easier on new players since there would be newbies just like them within a close proximity.martinuzz wrote:A charterstone would indeed attract more players to your area. If you want that, that's fine, do activate it.
However, if you do some reading up on the forums about the world 2, and the city (and the Ring) of Brodgar in that world,
you might get an idea why most villages rather *not* activate their charterstones.
Of another era.
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Charter Stones.
ok, its on you, hfNinijutsu wrote: Why don't we re-make that, or something similar? It would be a lot easier on new players since there would be newbies just like them within a close proximity.
Favourite thread: viewtopic.php?f=9&t=3388
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: Charter Stones.
No thanks? Just a suggestion.Grog wrote:ok, its on you, hfNinijutsu wrote: Why don't we re-make that, or something similar? It would be a lot easier on new players since there would be newbies just like them within a close proximity.
Of another era.
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Charter Stones.
stop moaning and do something yourself
Favourite thread: viewtopic.php?f=9&t=3388