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Crow
- Posts: 29
- Joined: Tue Jul 14, 2009 5:24 pm
Floating camera
Can we get an option to lock the floating camera and keep our character centered on the screen? It gets pretty annoying when you have to keep scrolling forward with the mouse to make sure you don't run into any animals you didn't intend to. It would also be nice to have more screen real estate. Maybe 1024 x 768? It's almost that size anyway if you count the edges you can see when mousing around.
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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: Floating camera
There is already such a command, ":cam fixed".Crow wrote:Can we get an option to lock the floating camera and keep our character centered on the screen? It gets pretty annoying when you have to keep scrolling forward with the mouse to make sure you don't run into any animals you didn't intend to. It would also be nice to have more screen real estate. Maybe 1024 x 768? It's almost that size anyway if you count the edges you can see when mousing around.
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Floating camera
There's also :cam predict which is horrible for short movements but good on long journeys...
As to the resolution, there was a thread about it way back and Loftar considered it, brought up that it might be an issue with bandwidth, and would certainly be an issue with performance, so I don't think that one is going to change while they're not letting anyone else work on the UI code
*nag nag nag nag*
As to the resolution, there was a thread about it way back and Loftar considered it, brought up that it might be an issue with bandwidth, and would certainly be an issue with performance, so I don't think that one is going to change while they're not letting anyone else work on the UI code
*nag nag nag nag*
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Crow
- Posts: 29
- Joined: Tue Jul 14, 2009 5:24 pm
Re: Floating camera
I was unaware until someone recently pointed this out to me. Glad to see its in there already though. Hopefully there will be UI options available later in development, but I understand why there are none now.