I like farming, but I hate having to go through and replow the little 1-2 squares of plowed land that decay in my plots. I propose that the chance of a square of plowed land decaying be influenced by the number of plowed squares around it. A square surrounded by plowed land would be less likely to decay than a single plowed square surrounded by the wild.
I'm not going to argue from realism here. I'm supporting this because I feel it would remove some of the tedium of plowing. (carry plow to single square, plow single square, carry plow to next single square). If it works like how I think it does, for the most parts plots will be absorbed by the wilderness around them as opposed to disappearing piecemeal.
I don't know how I would fit paved squares in this, as they don't decay.
-
axcelady
- Posts: 12
- Joined: Mon Jul 19, 2010 12:02 pm
Re: Change in plowed land decay.
i agree it sucks to plow 50 squares and notice 2~3 squares decayed ;x
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Change in plowed land decay.
Would make sense, because that would lead to fields decaying from corners to center mainly.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Nanothnir
- Posts: 315
- Joined: Wed Jan 20, 2010 3:38 am
Re: Change in plowed land decay.
Some much YES on this...
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
-
johnsmith
- Posts: 133
- Joined: Fri Apr 02, 2010 5:00 am
Re: Change in plowed land decay.
That's why you have the ability to plow by hand or use a metal plow, they are fast moving.
This one will get nowhere.
This one will get nowhere.
-
ViciousGamer04
- Posts: 530
- Joined: Sat Feb 20, 2010 8:47 am
Re: Change in plowed land decay.
Metal plow, plx. It's much easier. Try to trade for one and enough spare metals to repair it for months.Ziabatsu wrote:I like farming, but I hate having to go through and replow the little 1-2 squares of plowed land that decay in my plots. I propose that the chance of a square of plowed land decaying be influenced by the number of plowed squares around it. A square surrounded by plowed land would be less likely to decay than a single plowed square surrounded by the wild.
I'm not going to argue from realism here. I'm supporting this because I feel it would remove some of the tedium of plowing. (carry plow to single square, plow single square, carry plow to next single square). If it works like how I think it does, for the most parts plots will be absorbed by the wilderness around them as opposed to disappearing piecemeal.
I don't know how I would fit paved squares in this, as they don't decay.
-
Danno
- Posts: 429
- Joined: Tue Jul 13, 2010 12:21 am
- Location: Canada
Re: Change in plowed land decay.
You can only plow by hand, like, twice before needing to sit in a chair, though... It's only good for "emergencies" or if you happen to have a lot of stamina and you happen to come across one such patch. If there are a few patches, it would be better to grab a plow instead, but it's annoying to carry a plow to all those spots (especially if you've boxed in different crops with stone tiles). A metal plow would surely be nice, but not all of us have access to those resources or to villages that would be willing/able to trade, and I don't think it makes this suggestion any worse. Having the decay work its way in from the edges sounds win-win to me. You'd still have to plow, just it would be less tedious. Is there really any reason to make things more tedious than they need to be without contributing to the gameplay?johnsmith wrote:That's why you have the ability to plow by hand or use a metal plow, they are fast moving.
This one will get nowhere.
RIP