couldn't find any guide about tree's q, so decided to test it:
1) "model": t.pot(67)+soil(63)+water(55)+h.table(156)+seed(86) = 88
2) "soil": t.pot(67)+soil(10)+water(55)+h.table(156)+seed(86) = 79
3) "water": t.pot(67)+soil(63)+water(10)+h.table(156)+seed(86) = 84
4)"seed": t.pot(67)+soil(63)+water(55)+h.table(156)+seed(108) = 100
5) "h.table": t.pot(67)+soil(63)+water(55)+h.table(309)+seed(86) = 104
calculating:
soil (63-10)/(88-79)=5.8
water (55-10)/(88-84)=11.25
h.table (309-156)/(104-88)=9.5
seed (108-86)/(100-88)=1.8
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PS: test of tree's quality in different stages of growing:
st.2 - q16(38%) / st.3 - q25(59.5%) / st.4-q33(78.5%) / st.5-q42(100%)
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Special-K
- Posts: 47
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- Location: Moscow
about quality of trees
Last edited by Special-K on Sun Dec 12, 2010 3:49 pm, edited 1 time in total.
am I who I think I am?
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Bantam_Gantum
- Posts: 24
- Joined: Thu Nov 11, 2010 1:22 am
Re: about quality of trees
Must have taken forever 
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Special-K
- Posts: 47
- Joined: Wed Sep 22, 2010 8:04 pm
- Location: Moscow
Re: about quality of trees
hmm.. the quality of trees is floating.. planted 3 willows with same ingridients:
t.pot(67)+soil(69)+water(55)+h.table(165)+seed(87)
and the result quality are 86, 88 and 90
t.pot(67)+soil(69)+water(55)+h.table(165)+seed(87)
and the result quality are 86, 88 and 90
am I who I think I am?
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Gotrek64
- Posts: 279
- Joined: Sat Jul 17, 2010 6:36 pm
Re: about quality of trees
they must have a random aspect to them like crops and cattle... or it might be(not likely) that the tiles around them affect quality
burgingham wrote:Gotrek did a shitton of work there to supply people with farm stuff etc. You murder him despite knowing who he was. Why not assasinate the 2 people who insulted you and then get out? It would have proven your point much better and also proven you really do understand how to fight people and not only how to slaughter helpless sheep.
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sabinati
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Re: about quality of trees
they have a slight +/- at the end just like crops, this has already been established
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DatOneGuy
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Re: about quality of trees
The amount of the +/- however, has not been. It would take someone planting the same exact quality ingredients many times (100+ for starters, 1000 is more accurate) to find the +/- on trees. I assume it's something like +/- 5.
I know you can use this to brute force pass your plateaus but it's a pain in the arse. It also makes finding the exact formula a real pain in the arse, unless you it that way I said to find the +/- overall, then you can't find the actual origin number to make sure your calculation is correct and test it with other qualities (also repeatedly, or just to make sure they fall in range, if you want to be sloppy).
I know you can use this to brute force pass your plateaus but it's a pain in the arse. It also makes finding the exact formula a real pain in the arse, unless you it that way I said to find the +/- overall, then you can't find the actual origin number to make sure your calculation is correct and test it with other qualities (also repeatedly, or just to make sure they fall in range, if you want to be sloppy).
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sabinati
- Posts: 15527
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Re: about quality of trees
i think loftar said it was the same amount of variance as crops, but really, who cares. it's roughly +/- 5.
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DatOneGuy
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Re: about quality of trees
Well if it's -/+5, which I believe it is, then we just need to work out enough of a single quality to get some numbers.
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BlueFire
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Re: about quality of trees
76.4 +/- 5 = 71.4 to 81.4Special-K wrote: 3) "water": (t.pot(67)+soil(63)+water(10)+h.table(156)+seed(86))/5=76.4 - result=q84 tree
)
Lets say that the game keeps decimals, and maximize them (ie. 67.99, 63.99,10.99 -unlikely, 156.99, and 76.99.) The average of those plus 5 is 82.39.
If this is not a typo, then the equation +/-5 doesn't hold up.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: about quality of trees
Your equation is most likely wrong.BlueFire wrote:76.4 +/- 5 = 71.4 to 81.4Special-K wrote: 3) "water": (t.pot(67)+soil(63)+water(10)+h.table(156)+seed(86))/5=76.4 - result=q84 tree
)
Lets say that the game keeps decimals, and maximize them (ie. 67.99, 63.99,10.99 -unlikely, 156.99, and 76.99.) The average of those plus 5 is 82.39.
If this is not a typo, then the equation +/-5 doesn't hold up.
I'm fairly certain (as are others) that the herbalist table comes into the equation later.
first equation includes: tree pot, soil, water, seed
Second equation includes: First equation's result (preparedPot) and Herbalist Table
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