- No public map for the first time since 2011
- No PVP viable public clients (since 2019)
- No public food/recipe services (again)
- All major markets pretty much dead (again)
- No significant public monuments/cool shit built this world except 1 market (again)
- Zero(?) globally significant events after the first 2 weeks of the world
Every time I read an update I can't help but think about how relevant these things are compared to the content being added to the game.
"Remember in world 11 when Ardennes client was unmaintained for a single week and the game lost like 30-40% of its playerbase until he fixed it a week later? Well, in addition to Ards all but one other public client is dead now and I don't see this as a problem"
"You know how food's FEPs are basically RNG with probably billions of variations that people only even vaguely get a handle on because of crowd-sourced third party sites? Well they're down now, so we added another recipe with a few million variations!"
"Wow somebody made a market after 6 months that a small minority of the player-base even visit a single time. I will prioritize reworking realms the nth time for the 1% of the playerbase who interacts with realms, even though none of them like realms over fixing this, because I can't take away the market builder's hustle. (Even though practically every market builder has hated building/maintaining a market)"