OCOs & Pier Fishing

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Reyajh
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Joined: Thu Mar 17, 2011 4:29 am

OCOs & Pier Fishing

Post by Reyajh »

I'm curious... Somewhere I read Jorb or Loftar say that Object Controlled Objects would enable things like jumping onto Alchemy Desks??? If this is true wouldn't it enable us to walk onto docks and say, fish off of piers? That would be so awesome.
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loftar
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Re: OCOs & Pier Fishing

Post by loftar »

Reyajh wrote:Somewhere I read Jorb or Loftar say that Object Controlled Objects would enable things like jumping onto Alchemy Desks???
I wouldn't have said that. Object-controled objects are not intended to be arbitrary physics.
Reyajh wrote: If this is true wouldn't it enable us to walk onto docks and say, fish off of piers? That would be so awesome.
Being able to walk on knarr docks, however, is an intended consequence of it, but that would be a specific implementation for knarr docks, rather than a general property of all objects.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Reyajh
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Joined: Thu Mar 17, 2011 4:29 am

Re: OCOs & Pier Fishing

Post by Reyajh »

Oh wow, can't wait to see that implemented..., and all the other things y'all have planned for it. 8-)
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Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!" ¦]

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