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Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
OCOs & Pier Fishing
I'm curious... Somewhere I read Jorb or Loftar say that Object Controlled Objects would enable things like jumping onto Alchemy Desks??? If this is true wouldn't it enable us to walk onto docks and say, fish off of piers? That would be so awesome.
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: OCOs & Pier Fishing
I wouldn't have said that. Object-controled objects are not intended to be arbitrary physics.Reyajh wrote:Somewhere I read Jorb or Loftar say that Object Controlled Objects would enable things like jumping onto Alchemy Desks???
Being able to walk on knarr docks, however, is an intended consequence of it, but that would be a specific implementation for knarr docks, rather than a general property of all objects.Reyajh wrote: If this is true wouldn't it enable us to walk onto docks and say, fish off of piers? That would be so awesome.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: OCOs & Pier Fishing
Oh wow, can't wait to see that implemented..., and all the other things y'all have planned for it. 
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"