cider FEPs bonus doesn't apply correctly

The worst monsters in the Hearthlands warp the fabric of space and time...

cider FEPs bonus doesn't apply correctly

Postby qoonpooka » Mon Mar 30, 2020 5:44 pm

All of the booze still uses the old food groups for its buffs, which is fine as long as foods still belong to those groups, but apparently not all of them do.

After consuming a sip of cider, which announced a 28% buff to "poultry & fowl" I then consumed a single portion of sizzling roast chicken, FEPs gain was around 4.81, which is what I would have expected without a buff from the cider.

I suspect the food groups/alcohol interaction could use another look-at since the satiation overhaul.
qoonpooka
 
Posts: 400
Joined: Tue Jun 04, 2013 11:28 pm

Re: cider FEPs bonus doesn't apply correctly

Postby Nightdawg » Mon Mar 30, 2020 6:34 pm

viewtopic.php?p=843715#p843715
jorb wrote:[*] Reworked satiations. Instead of food items satiating broad food groups when eaten (Meat, Sausages, Bread, &c) they now only satiate themselves, each effectively having a food group of its own. All food stuffs satiate equally, and there is no randomness or distribution.
[*] Drinks, under the new system, can be used to partially prevent/soften satiations. Each drink gives you points in the traditional broad food categories (Meat, Sausages, Bread, &c), accrued in a new buff called "Drink, and be Merry", and every time you then eat, some amount of incoming satiation will be prevented, and a point deducted from the drink category which was used to soften the satiation. Drinks can, naturally, only prevent satiations from the food groups they give points in. Do note that only one drink (the best available) will be used to soften an incoming satiation, so the incentive is hopefully not to necessarily spam all of them.
[*] If not consumed by food, "Drink, and be Merry" lasts about an ingame day.


I thought they don't give FEP bonuses any more?
User avatar
Nightdawg
 
Posts: 2166
Joined: Fri Feb 28, 2020 12:31 am

Re: cider FEPs bonus doesn't apply correctly

Postby qoonpooka » Tue Mar 31, 2020 10:52 pm

Nightdawg wrote:http://www.havenandhearth.com/forum/viewtopic.php?p=843715#p843715
jorb wrote:[*] Reworked satiations. Instead of food items satiating broad food groups when eaten (Meat, Sausages, Bread, &c) they now only satiate themselves, each effectively having a food group of its own. All food stuffs satiate equally, and there is no randomness or distribution.
[*] Drinks, under the new system, can be used to partially prevent/soften satiations. Each drink gives you points in the traditional broad food categories (Meat, Sausages, Bread, &c), accrued in a new buff called "Drink, and be Merry", and every time you then eat, some amount of incoming satiation will be prevented, and a point deducted from the drink category which was used to soften the satiation. Drinks can, naturally, only prevent satiations from the food groups they give points in. Do note that only one drink (the best available) will be used to soften an incoming satiation, so the incentive is hopefully not to necessarily spam all of them.
[*] If not consumed by food, "Drink, and be Merry" lasts about an ingame day.


I thought they don't give FEP bonuses any more?


If that's the case, the tooltip could use some work.
qoonpooka
 
Posts: 400
Joined: Tue Jun 04, 2013 11:28 pm


Return to Bugs

Who is online

Users browsing this forum: Claude [Bot] and 4 guests